Go-Shintai of Life's Origin
Intruder Alarm
Auratog
Faeburrow Elder
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Faeburrow Elder and Go-Shintai do not have summoning sickness. You control another nontoken Shrine. You control a black and a red permanent. |
Steps
How does this combo work?
1 | Activate Auratog by sacrificing another nontoken Shrine, giving Auratog +2/+2 until end of turn. |
2 | Activate Faeburrow Elder by tapping it, adding . |
3 | Activate Go-Shintai by paying and tapping it, returning any Shrine from your graveyard to the battlefield. |
4 | The Shrine enters the battlefield, triggering Go-Shintai, creating a 1/1 Shrine enchantment creature token. |
5 | The Shrine token enters the battlefield, triggering Intruder Alarm, untapping all creatures. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinitely large Auratog until end of turn | |
| Infinite mana creatures you control can produce | |
| Infinite sacrifice triggers | |
| Infinite untap of all creatures |
Combo Metadata
6
DECKS
0.00%
OF 478389 ELIGIBLE DECKS
Rank 27708
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.