All Will Be One
Zur, Eternal Schemer
Heliod, Sun-Crowned
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have a way to place a counter on a permanent or player. | |
Steps
How does this combo work?
1 | Activate Zur by paying |
2 | Place a counter on a permanent or player. |
3 | All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain 1 life. |
4 | Heliod triggers, putting a +1/+1 counter on any creature you control. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters | |
| Infinite damage | |
| Infinite lifegain | |
| Infinite lifegain triggers |
Combo Metadata
6
DECKS
0.00%
OF 515365 ELIGIBLE DECKS
Rank 27577
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.