All Will Be One
Sunbond
Zur, Eternal Schemer
Prerequisites
What do I need to start this combo?
| Sunbond in hand. | |
| All Will Be One and Zur on the battlefield. | |
Steps
How does this combo work?
1 | Animate All Will Be One with Zur. |
2 | Cast Sunbond by paying |
3 | Gain life. |
4 | All Will Be One triggers, putting a +1/+1 counter on itself. |
5 | All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain 1 life. |
6 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite damage | |
| Infinite lifegain triggers | |
| Infinite lifegain | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
1
DECKS
0.00%
OF 595374 ELIGIBLE DECKS
Rank 44115
MOST PLAYED OF 49084 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.