Dockside Extortionist
Time Sieve
Teleportation Circle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Opponents control at least five artifacts and/or enchantments. |
Steps
How does this combo work?
1 | At the beginning of your end step, Teleportation Circle triggers, blinking Dockside Extortionist. |
2 | Dockside Extortionist enters the battlefield, creating at least five Treasure tokens. |
3 | Activate Time Sieve by tapping and sacrificing five Treasures, causing you to take an extra turn after this one. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
128
DECKS
0.02%
OF 524772 ELIGIBLE DECKS
Rank 10339
MOST PLAYED OF 44428 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Bjorna, Nightfall Alchemist // Wernog, Rider's Chaplain
1.6%inclusion60 decks3.65K decks
Breya, Etherium Shaper
0.3%inclusion58 decks19K decks
Cecily, Haunted Mage // Wernog, Rider's Chaplain
0.5%inclusion4 decks828 decks
The Ur-Dragon
0.0%inclusion1 decks41.7K decks
Cecily, Haunted Mage // Othelm, Sigardian Outcast
0.0%inclusion1 decks2.19K decks
Kenrith, the Returned King
0.0%inclusion1 decks27.6K decks
Esika, God of the Tree
0.0%inclusion1 decks21.8K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands