Divine Convocation - Upgrade Guide
Hello friends! And welcome back to EDHREC for another Scrap Trawlers precon upgrade guide. I’m Andy, and today I’m kicking the Divine Convocation precon from March of the Machine right in its slow rear end. In my primer we looked at how the deck moved at a crawl, hindered by its high average mana value and its poor ramp and card draw. So to upgrade this list we’re gonna kick out some high MV cards, and get this precon closer to the well-oiled machine that it should be. And since my LGS won’t accept “tapping our friends” to pay for things, we’re gonna budget for our upgrades. But don’t worry, I’ll recommend some more pricey cards as well for all you ballers out there.
Fall From Grace
This precon is led by , a 5/4 Angel Ally with Convoke, vigilance, haste, and flying. And whenever we Convoke a spell, Kasla lets us scry 2 and draw a card.
Here’s the original decklist:
Divine ConvocationView on Archidekt
Buy this decklist from TCGplayer
As you may remember from the Primer, I had some serious issues with this commander. Particularly, the six mana cost was too cumbersome for a white/blue/red deck with poor ramp. I know Kasla has Convoke, but the precon just wasn’t making enough early creatures to make that matter.
So we’re bringing in the relief pitcher for this upgrade! By switching over to , we’re getting our commander out more quickly, making tokens more consistently, and moving away from the deck’s reliance on Kasla for card advantage.
Must Go Faster
My main goal with the upgrade was to get creatures out faster. And for that I wanted to add some cheap token-makers. First up is a hot new staple from The Brothers’ War, . It doesn’t get much more efficient than this two-mana Monk who gives us a free creature whenever we cast any noncreature spell. Next is , one of the best planeswalkers from War of the Spark. And we can’t say no to , who is now, thanks to getting reprinted in March of the Machine, actually budget playable!
The precon also needed some more help in the card draw/advantage department, so in goes , , and . And, of course, we can’t forget one of the best Jeskai cards ever printed, . Although we’re not going to be using it to combo off with this list, its ability to untap all your creatures is a no-brainer with all of our Convoke spells. Also, it makes our creatures bigger! Why wasn’t this in the precon?
The deck needed more color to its ramp spells, so I’ve added and . The thopter is great as a mana source, or as a creature to tap for Convoke spells.
And last, I added in to dish out some extra pain when our tokens enter. Because what’s better than ? Two of them!
We’ve added 10 awesome cards to this list, so of course 10 not-so-awesome cards have got to go. For my cuts, I mostly focused on getting rid of cards that were either too high in MV, or just not effective in the deck.
For cards that I just don’t think are functional enough, I’m taking out , , , and . The Hedge-Mage is laughably ineffective in a deck that doesn’t do much fetching of basic lands. While Improbable Alliance is cheap, its token-making ability is terribly inefficient, as is its card draw (six mana?!) Angel of Finality is fine, and grave-hate is certainly a legit reason to include it in a deck. But without consistent flickering abilities in the deck it’s just not very useful. And Goblin Medics doesn’t deal enough damage.
For costly cards, I’ve cut , , , and . Flight and Chant are both Convoke cards, and I really hated to cut them, since that’s the deck’s whole theme, and it’s already lacking in those cards. But they really just bloated the top end of the mana curve with very weak effects. Stormsculptor is five mana for three creatures, which isn’t a bad ROI, I just needed it to cost less. And Austere Command is a perfectly good card, it’s just too expensive for this list.
And last, I cut and . I know Elixir plays with the Planechase cards, but this deck really needed more colored mana. And cheaper ramp. Battle Screech was just not good enough, even with the Flashback potential.
Looking to blow your tax return on upgrading this precon? I’ve got you covered. How about some Gods? doubles the effect, and gives all of our creatures vigilance (great with Convoke) while also being a mana sink for some token creation.
We’ve got a few pricier Convoke cards as well, with , , and, from the main March of the Machine set, .
There’s some low MV creatures like and that give us some potential card advantage. And for extra card draw we can throw in and .
The manabase could also use a real boost, so add in some high-end lands like , , , and .
And let’s not forget to protect ourselves, with and .
Here’s the final upgraded decklist:
Divine Convocation UpgradedView on Archidekt
Buy this decklist from TCGplayer
We added 10 cards, upping the card advantage and ramp, while lowering the mana curve and switching to our lower-cost commander, and we did it for less than $8. This just goes to show that this game is for everyone, whether your deck budget is $50 or $500, we can all play and have a good time. Our final list here is more streamlined, and will hold its own at more tables.
Make sure to check back for more precon guides from us Scrap Trawlers. Lenny and Bert are hard at work making the guides for the other decks from this set, so don’t miss those. You can also check out our budget content over on Twitch and YouTube and follow us on Twitter.
Until next time, remember to budget…before you buy it.