Smothering TitheSmothering Tithe | Art by Aurore Folny
Competitive Commander is typically recognized as a tripartite format. Turbo ends games as quickly as it can. Midrange beats turbo by stalling things out into the midgame. Go too long, however, and stax comes in to snag victory from the jaws — or draws, these days — of defeat. It's a classic rock-paper-scissors. Sometimes, however, things get a little extra messy and a fourth contender pops in: cEDH players of the world, it's time to talk about slop.
What is Slop?
At its core, slop is what happens when midrange mutates into a deck more concerned with amassing resources than actually closing out the game. Whereas stax focuses on prolonging the game by slowing other players down, slop doesn't actually use any taxing effects or lock pieces; instead, slop slams as many passive engines in play as possible, slowing the game via decision paralysis. If a slop-player's opponents do anything, the slop player profits. Cast a spell? Draw a card. Draw a card? Make a Treasure.
"But wait," I hear you say. "That's just midrange good stuff." Well, you'd be right, if it weren't for the fact that the endgame between these two strategies is markedly different. Classic midrange decks are still altogether proactive decks — tutoring up win conditionss, occasionally sniping an early chance to slam a combo if they can time a proper Borne Upon a WindBorne Upon a Wind.
Slop, meanwhile, is so concerned with establishing the soft lock of passive engines that nearly all of its win attempts occur only after another player has tried — and failed — to win the game. More often than not, this final push by the slop deck can push a game into extra time (assuming the match is played under tournament conditions), meaning that — unlike midrange or even stax — slop is uniquely positioned to abuse the current structure of tournaments, frequently forcing draws.
Key Cards for Slop
Engines
Starting off with the cards that are ubiquitous to cEDH, you can bet that any and every slop deck is running as many passive engines as their colors allow. This of course means the standard fare like Rhystic StudyRhystic Study, Mystic RemoraMystic Remora, and Smothering TitheSmothering Tithe, but it also means less-universal picks like Faerie MastermindFaerie Mastermind, Archivist of OghmaArchivist of Oghma, and King T'ChallaKing T'Challa. The point here isn't that engine effects are unique to slop — far from it — rather, the sheer density of these effects is greater here than anywhere else.
Clones
Next up, ways to clone the engines that have already resolved. While I'd never go so far as to say that any deck is happy to see an opponent resolve a Rhystic StudyRhystic Study, slop decks — like with their own engine package — run a critical mass of clone effects so as to ensure that whenever the first engine hits the board (their own or otherwise) they will be ready to copy it.
Interaction
Last but not least, the third substantial deckbuilding change slop takes in comparison to midrange, is its increasingly large pile of interaction. Even Disrupting ShoalDisrupting Shoal, a rather limited-range free counterspell, is seeing pretty reliable play these days. The reason is simple: use up your early free interaction to push through an engine at all costs, then sit back and watch as the engines draw you the necessary free interaction to stop whoever tries to win before you.
How Does Slop Win?
Faerie Mastermind Combo
Since slop is an archetype and not a particular deck, the actual end-game packages can vary pretty wildly. Red slop decks will of course play Underworld BreachUnderworld Breach, Dimir slop decks will run some sort of Tainted Fish (Thassa's OracleThassa's Oracle plus Demonic ConsultationDemonic Consultation/Tainted PactTainted Pact), etc. However, slop's density of clone effects has granted it one unique combo that will show up in pretty much every Azorius buildout of the archetype: Faerie MastermindFaerie Mastermind combo.
This combo works as follows: with Faerie MastermindFaerie Mastermind in play and two Smothering TitheSmothering Tithes, pay to force each player to draw a card. You'll have six total Tithe triggers (two per opposing card drawn), resulting in six Treasures being created. Sacrifice four Treasure to get the mana necessary to repeat the loop, causing each player to draw a card, then you'll get more Treasure, etc. The result is each player draws their deck, which is normally a risky situation, except for the fact that you're playing slop so you can cast an Angel's GraceAngel's Grace, preventing yourself from dying due to decking out.
Example Slop Deck List
RogIshai cEDH Slop
View on ArchidektCommander (2)
- 1 Ishai, Ojutai DragonspeakerIshai, Ojutai Dragonspeaker
- 1 Rograkh, Son of RohgahhRograkh, Son of Rohgahh
Instants (30)
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Angel's GraceAngel's Grace
- 1 Borne Upon a WindBorne Upon a Wind
- 1 Brain FreezeBrain Freeze
- 1 Chain of VaporChain of Vapor
- 1 CommandeerCommandeer
- 1 Deflecting SwatDeflecting Swat
- 1 Dizzy SpellDizzy Spell
- 1 Enlightened TutorEnlightened Tutor
- 1 Fierce GuardianshipFierce Guardianship
- 1 Flare of DuplicationFlare of Duplication
- 1 FlusterstormFlusterstorm
- 1 Force of NegationForce of Negation
- 1 Force of WillForce of Will
- 1 Gifts UngivenGifts Ungiven
- 1 Into the Flood MawInto the Flood Maw
- 1 IntuitionIntuition
- 1 Louisoix's SacrificeLouisoix's Sacrifice
- 1 Mental MisstepMental Misstep
- 1 Mindbreak TrapMindbreak Trap
- 1 MisdirectionMisdirection
- 1 Mystical TutorMystical Tutor
- 1 Orim's ChantOrim's Chant
- 1 Pact of NegationPact of Negation
- 1 PyroblastPyroblast
- 1 Red Elemental BlastRed Elemental Blast
- 1 Redirect LightningRedirect Lightning
- 1 SilenceSilence
- 1 Sink into Stupor // Soporific SpringsSink into Stupor // Soporific Springs
- 1 Swan SongSwan Song
Sorceries (8)
- 1 Flash PhotographyFlash Photography
- 1 GambleGamble
- 1 Idyllic TutorIdyllic Tutor
- 1 Infernal PlungeInfernal Plunge
- 1 Jeska's WillJeska's Will
- 1 Rite of FlameRite of Flame
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Wheel of FortuneWheel of Fortune
Artifacts (12)
- 1 Arcane SignetArcane Signet
- 1 Chrome MoxChrome Mox
- 1 Grinding StationGrinding Station
- 1 Lion's Eye DiamondLion's Eye Diamond
- 1 Lotus PetalLotus Petal
- 1 Mana VaultMana Vault
- 1 Mox AmberMox Amber
- 1 Mox DiamondMox Diamond
- 1 Mox OpalMox Opal
- 1 Paradise MantleParadise Mantle
- 1 Sol RingSol Ring
- 1 Springleaf DrumSpringleaf Drum
Creatures (17)
- 1 Archivist of OghmaArchivist of Oghma
- 1 Birgi, God of Storytelling // Harnfel, Horn of BountyBirgi, God of Storytelling // Harnfel, Horn of Bounty
- 1 Clever ImpersonatorClever Impersonator
- 1 Esper SentinelEsper Sentinel
- 1 Faerie MastermindFaerie Mastermind
- 1 Hullbreaker HorrorHullbreaker Horror
- 1 MockingbirdMockingbird
- 1 Ragavan, Nimble PilfererRagavan, Nimble Pilferer
- 1 Ranger-Captain of EosRanger-Captain of Eos
- 1 Simian Spirit GuideSimian Spirit Guide
- 1 Storm-Kiln ArtistStorm-Kiln Artist
- 1 Tataru TaruTataru Taru
- 1 The Queen of DaleThe Queen of Dale
- 1 Valley FloodcallerValley Floodcaller
- 1 Vivi OrnitierVivi Ornitier
- 1 Voice of VictoryVoice of Victory
- 1 Wan Shi Tong, LibrarianWan Shi Tong, Librarian
Enchantments (7)
- 1 Copy EnchantmentCopy Enchantment
- 1 Gleaming SplendorGleaming Splendor
- 1 MirrormadeMirrormade
- 1 Mystic RemoraMystic Remora
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 Underworld BreachUnderworld Breach
Lands (24)
- 1 Ancient TombAncient Tomb
- 1 Arid MesaArid Mesa
- 1 Bloodstained MireBloodstained Mire
- 1 City of BrassCity of Brass
- 1 City of TraitorsCity of Traitors
- 1 Command TowerCommand Tower
- 1 Flooded StrandFlooded Strand
- 1 Gemstone CavernsGemstone Caverns
- 1 Hallowed FountainHallowed Fountain
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 PlateauPlateau
- 1 Polluted DeltaPolluted Delta
- 1 Scalding TarnScalding Tarn
- 1 Sea of CloudsSea of Clouds
- 1 Starting TownStarting Town
- 1 Steam VentsSteam Vents
- 1 Tarnished CitadelTarnished Citadel
- 1 TundraTundra
- 1 Volcanic IslandVolcanic Island
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Wrap Up
And that's slop, folks — the newest contender in the cEDH metagame. Will it become the new midrange, or is this just a hiccup in the otherwise usual swing of things, à la Semi-Blue? Only time will tell, but one thing's for certain: right now, slop's the meta.
Harvey McGuinness
Harvey McGuinness is a law student at Georgetown University who has been playing Magic since the release of Return to Ravnica. After spending a few years in the Legacy arena bouncing between Miracles and other blue-white control shells, he now spends his time enjoying Magic through cEDH games and understanding the finance perspective.
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