Jiang Yanggu, AloneJiang Yanggu, Alone | Art by Dmitry Burmak
Friendly greetings, and welcome back to the Magic Multiverse. No, not that one, the other one. This is getting out of hand, now there are two of them! The dark lord Jace manifested an ill-conceived reset for reality, but it isn't all bad. I'm John Sherwood, playing to my outs in a matchup I wasn't prepared for. Maybe you can relate to this: your life is low, your opponent was on the beatdown the whole game, and you draw a card that makes you smile. That's been my whole relationship with Magic in 2026, and Jiang Yanggu, AloneJiang Yanggu, Alone is one of those cards for me.
Dog-less Doppelganger
Desparked and deprived of his canine companion, Jiang Yanggu, AloneJiang Yanggu, Alone understandably identifies with a more emotional color. The flavor text says it all: "His best friend was gone. Someone has to pay."
In this deck, Jiang teams up with new friends to make opponents pay dearly in combat. He leverages menace and +1/+1 counters to pressure opponents into taking damage or making bad blocks.
His triggered ability upgrades a familiar template. Payoffs for a creature attacking alone entered mainstream design space during Alara block with the ability word exalted. Jiang Yanggu, Alone inserts the words" a player" into the exalted template. Let's check the reminder text on Noble HierarchNoble Hierarch for comparison.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Jiang says, "Whenever a creature you control attacks a player alone..." Two extra words make a world of difference in Commander. It's less restrictive than exalted, because it applies separately to each opponent.
Honestly, I missed the nuance the first time I read the card. I'll pin that mistake on my initial excitement for an opportunity to run a pet card: Tempered in SolitudeTempered in Solitude.
My rough draft of the deck looked a lot like a mono-red Rafiq of the ManyRafiq of the Many. If lone wolf attackers appeal to you, check out the update I did for Rafiq in conjunction with Marvel Super Heroes.
I love a Voltron deck, but eventually I realized I was on the wrong track. Once I figured out I could attack more than one player and apply Jiang's ability to one attacker per opponent, the gameplan changed and the deck leveled up.
Of course, Voltron decks tend to live and die by that proverbial lonely basket for all the eggs. Jiang overcomes Voltron turns each opponent's life total into a separate, and bombards each of those baskets with an equal quantity of eggs. What's more, he can do it all without risking his own neck. Jiang doesn't need to attack for the strategy to work.
Edge Case
Inserting "a player" into the template for exalted also resulted in an edge case for attacking permanents instead of players. Planeswalkers and Battles are not players, meaning any creatures attacking those objects don't count toward the "attacks a player alone" qualifier.
Jiang Yanggu, Alone will still resolve if you punch Jace in his smug face, or swing for a Battle like Invasion of KaldheimInvasion of Kaldheim.
Order of Operations
Clearly, a Commander-coded version of attacking alone has advantages. However, it's not as simple as just turning one creature sideways at each opposing player. Maximizing the benefit of Jiang's ability calls for specific sequencing. He's counting the number of discarded cards before resolution of the ability.
Conventional competitive Magic wisdom advises casting spells in the second main phase. Counting cards already discarded breaks that convention by rewarding us for resolving discard effects before declaring attackers.
Raphael's TechniqueRaphael's Technique is an instant with the sneak alternate casting cost. While the spell has the speed to be responsive in a variety of situations, this deck will be happy to cast it pre-combat.
It will be most beneficial to time as many discards as possible before resolving Jiang's attack trigger. This could be in the first main phase, on the stack after declaring attacks, or before extra combats.
Additional combat steps become a snowball of additional power thanks to Jiang Yanggu, Alone. As long as the attackers survive, they will get bigger on each subsequent combat step, as Jiang piles on the +1/+1 counters. Any creatures able to create multiple combats in a turn, like Port RazerPort Razer or BloodthirsterBloodthirster, escalate the friendly snowball fight into a hailstorm.
With all of that in mind, the preferred order of operations for this deck is discard, attack, untap and attack again. Since we're doing extra combats, this deck would be more socially suited to Bracket 3 than Bracket 2, where chaining multiple attack steps can feel like chaining extra turns.
Other Attack Triggers
Discard and aggro are the rough themes in the deck. Tossing in some extra attack triggers smooths off the coarse edges.
Red struggles enough with card advantage without intentionally pitching cards into the graveyard every turn. This is an aggressive, all-gas-no-brakes kind of deck. Cosmic CubeCosmic Cube supports the full throttle approach by casting spells from the library, bypassing the rest of the deck's wanton disregard for cards in hand. Doom's Time PlatformDoom's Time Platform is slower than Cosmic Cube, but it's still casting spells for free.
A seneschal manages the affairs of a feudal estate. Inti, Seneschal of the SunInti, Seneschal of the Sun lives up to that job description, managing the commander's business like a trusted vassal. Both a discard outlet, and a discard payoff, Inti makes a strong second in command.
Puppet Master, String PullerPuppet Master, String Puller lacks the hair for 1980s metal, but it still rocks. I love the versatility of goad as a deterrent, soft removal, or just a little mayhem. The Puppet Master's additional restriction on blocking and incidental Treasure tokens harmonize perfectly with this deck's title track. Cue Master of Puppets by Metallica.
If you blindfolded me and read me this textbox, then I would have guessed it was a Phoenix. Jocasta, Automaton AvengerJocasta, Automaton Avenger flies out of the graveyard into combat. Go ahead and discard it, because it won't stay in the graveyard. Conveniently, entering tapped and attacking means it bypasses the declare attackers step, meaning Jocasta may attack any player without affecting the conditions for another creature to benefit from Jiang's ability.
Discard Support
Supporting a discard theme comes in two main forms: recapitalizing discarded cards and triggered abilities with discard payoffs.
Currency ConverterCurrency Converter and Bag of HoldingBag of Holding are kind of like discard money laundering. Containment ConstructContainment Construct has a shorter turn around time, but it still helps to keep discarded cards in circulation for other uses. All three of these effects recapitalize discarded cards in their own way.
Several creatures in the deck net +1/+1 counters in response to discarding cards. Ivora, Insatiable Heir not only gets bigger with every pitched card, she also has trample and produces more discard opportunities in the form of Blood tokens. Marauding MakoMarauding Mako is never dead in hand. It's good in the early game to develop into a threat, and good later when more valuable discard engines are online.
I like decks with a backup plan for the same reason I like modal spells: I'm an opportunist. A few of the deck's creatures provide an opportunity to win outside of combat. Discarding cards can translate to direct damage with Magmakin ArtilleristMagmakin Artillerist or Spider-Man, New ChampionSpider-Man, New Champion. Smaller burn increments can add up to big life swings with friends like Glint-Horn BuccaneerGlint-Horn Buccaneer.
Game designers give cake to Magic players and encourage us to eat it with increasing frequency. Discard support is no exception, especially with cards like Surly BadgersaurSurly Badgersaur and Monument to EnduranceMonument to Endurance.
Rawr. This dinosaur is a discard toolkit, if you can afford to be selective with each discard. For those bigger hand dumps, the process might be less refined, but the payoffs will still be a blast to resolve. Getting bigger, making Treasures, and removing opponents' creatures are all fine rewards for pitching cards.
One mode a time, Amonkhet's new monument does everything a discard player needs. It replaces a discarded card, banks mana, and progresses the game toward a favorable end. The limit of three resolutions per turn is a bit of a bummer, but the benefits are well worth that minor downside.
Wheels
The beating heart of many discard decks is the wheel spells, like the original Wheel of FortuneWheel of Fortune, which I excluded from the final list out of disdain for the Reserved List. Anyway, Jiang Yanggu, Alone isn't missing it. Like the extra combat effects, Jiang benefits more from a wheel on a stick.
Admittedly, Smellerbee might be underutilized with Jiang. Drawing cards equal to attackers is great, unless the deck is intentionally limiting the number of attackers. Conceptually, they could conflict, but I think in practice Jiang and Smellerbee will present a flexible range of discard and draw options to adapt to the board state.
Another card that flexes to different scenarios, Runehorn HellkiteRunehorn Hellkite is useful in multiple zones. It's a Dragon, with the native advantages of evasion and a big body, so Jiang can leverage it in combat. In hand, it's great discard fodder, setting up to activate a wheel from the graveyard.
A build-your-own wheel, Connecting the DotsConnecting the Dots is a multi-turn investment. Where most wheels cost five or six mana, this one trades cost for time. Even if the setup doesn't reach full potential, it's still a discard outlet with a cheap activation cost. Under the right conditions, Jiang doesn't actually need to recover any exiled cards from Connecting the Dots; the value from the discards can be reward enough.
That covers the main beats of the deck. Let's look at the list.
The Deck List
Not Truly Alone
View on ArchidektCommander (1)
- 1 Jiang Yanggu, AloneJiang Yanggu, Alone
Instants (10)
- 1 AbradeAbrade
- 1 Chaos WarpChaos Warp
- 1 Electric RevelationElectric Revelation
- 1 Fateful ShowdownFateful Showdown
- 1 Laughing MadLaughing Mad
- 1 Lightning BoltLightning Bolt
- 1 Raking ClawsRaking Claws
- 1 Raphael's TechniqueRaphael's Technique
- 1 Wild Magic SurgeWild Magic Surge
- 1 Zoyowa's JusticeZoyowa's Justice
Artifacts (12)
- 1 Arcane SignetArcane Signet
- 1 Bag of HoldingBag of Holding
- 1 Cosmic CubeCosmic Cube
- 1 Currency ConverterCurrency Converter
- 1 Dolmen GateDolmen Gate
- 1 Doom's Time PlatformDoom's Time Platform
- 1 Glaring SpotlightGlaring Spotlight
- 1 Key to the CityKey to the City
- 1 Monument to EnduranceMonument to Endurance
- 1 Ruby MedallionRuby Medallion
- 1 SkyshaperSkyshaper
- 1 Tablet of DiscoveryTablet of Discovery
Creatures (24)
- 1 Backdraft HellkiteBackdraft Hellkite
- 1 BloodthirsterBloodthirster
- 1 Brallin, Skyshark RiderBrallin, Skyshark Rider
- 1 Canoptek WraithCanoptek Wraith
- 1 Cavalier of FlameCavalier of Flame
- 1 Conspiracy TheoristConspiracy Theorist
- 1 Containment ConstructContainment Construct
- 1 GingerbruteGingerbrute
- 1 Glint-Horn BuccaneerGlint-Horn Buccaneer
- 1 Inti, Seneschal of the SunInti, Seneschal of the Sun
- 1 Ivora, Insatiable HeirIvora, Insatiable Heir
- 1 Jocasta, Automaton AvengerJocasta, Automaton Avenger
- 1 Lady Spider, Maybelle ReillyLady Spider, Maybelle Reilly
- 1 Magmakin ArtilleristMagmakin Artillerist
- 1 Magus of the WheelMagus of the Wheel
- 1 Marauding MakoMarauding Mako
- 1 Port RazerPort Razer
- 1 Puppet Master, String PullerPuppet Master, String Puller
- 1 Runehorn HellkiteRunehorn Hellkite
- 1 Smellerbee, Rebel FighterSmellerbee, Rebel Fighter
- 1 Spider-Man, New ChampionSpider-Man, New Champion
- 1 Sunset StrikemasterSunset Strikemaster
- 1 Surly BadgersaurSurly Badgersaur
- 1 Tersa LightshatterTersa Lightshatter
Sorceries (13)
- 1 Blasphemous ActBlasphemous Act
- 1 Chandra's IgnitionChandra's Ignition
- 1 Faithless LootingFaithless Looting
- 1 Go for BloodGo for Blood
- 1 Imposing GrandeurImposing Grandeur
- 1 Nibelheim AflameNibelheim Aflame
- 1 Pyretic ChargePyretic Charge
- 1 Reforge the SoulReforge the Soul
- 1 SnortSnort
- 1 VandalblastVandalblast
- 1 Wheel of FateWheel of Fate
- 1 Wheel of MisfortuneWheel of Misfortune
- 1 Will of the JeskaiWill of the Jeskai
Enchantments (2)
- 1 Connecting the DotsConnecting the Dots
- 1 Footfall CraterFootfall Crater
Lands (38)
- 1 Arena of GloryArena of Glory
- 1 Blasted LandscapeBlasted Landscape
- 1 Capital CityCapital City
- 1 Desert of the FerventDesert of the Fervent
- 1 Dwarven MineDwarven Mine
- 1 Forgotten CaveForgotten Cave
- 1 Mines of MoriaMines of Moria
- 28 MountainMountain
- 1 Rogue's PassageRogue's Passage
- 1 Smoldering CraterSmoldering Crater
- 1 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
Final Pitch
In the end, we get a new spin on a familiar character, a new angle to build aggro in Commander, and a home for some awesome red effects that don't see a lot of play. I like everything about this commander, which is rare and invigorating for me these days.
Do you see another angle to build Jiang Yanggu, AloneJiang Yanggu, Alone? Are there any obvious picks I missed? What is your favorite echoverse legend? Tell us in the comments.
John Sherwood
John Sherwood loves interaction, turning creatures sideways and interacting with sideways creatures. His deck building mantra is, "Run more lands." He has been a devoted Commander player since Zendikar Rising.
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