Lagrella, the MagpieLagrella, the Magpie | Art by Serena Malyon
Hey nerds! In my previous article, I discussed the power of Nurturing PixieNurturing Pixie and why I believed it was an underplayed powerhouse. In this week's article, I'm going to showcase a Bant deck created around it featuring Lagrella, the MagpieLagrella, the Magpie as the commander.
You might be thinking: why bother building a deck around Nurturing Pixie when you can just build a traditional Blink deck? Well, for starters, Pixie decks like this are much lower to the ground. The deck only has two five-drops, MulldrifterMulldrifter and SolitudeSolitude, which can be evoked for much cheaper, plus two four-drops being The One RingThe One Ring and Displacer KittenDisplacer Kitten, which are essentially finishers.
And, this isn't a style of deck I often see in Commander.
There is a comment on my previous article I want to address before diving into the deck tech. They said "I think it's not used as much because white is replete with blink and flicker engines that do this same thing, but don't require you to pay to recast a spell." This is true — Blink decks have plenty of powerful options that don't require you to recast a spell. They even mentioned cards like Felidar GuardianFelidar Guardian, Teleportation CircleTeleportation Circle, and Eerie InterludeEerie Interlude. These spells are staples for a reason, and it's because they're good. But Pixie effects have a few upsides I think are worth mentioning.
- Pixie effects tend to be cheap. Most of the Pixie effects in the deck top out at two mana.
- They themselves make great targets for blink spells.
- Unlike some blink spells, they can protect permanents by returning them to your hand. Not just creatures either. They can even protect lands if needed.
- Sometimes you'll want to recast a spell. Shardless AgentShardless Agent and The One RingThe One Ring are prime examples. You don't get their ability if you just blink it.
I'm not saying you should run out to replace all of your blink spells with Nurturing PixieNurturing Pixie effects. But I'd try swapping out one or two more expensive nonpermanent spells for them just to see how it performs.
Okay, with all the preamble out of the way, let's jump into the deck tech!
What Does Lagrella, the MagpieLagrella, the Magpie Do?
Lagrella is a straightforward commander. She temporarily exiles creatures and if they come back under your control, they get two counters. Easy. Her ability not only lets you save a key creature for later, but also exiles opponents' creatures. It's also a great political tool, where you can remove a pesky threat for another player. The deck isn't built around her, so if she's removed a few times, it won't hinder the game plan.
Now unlike how I usually build decks, Lagrella was the last card I added. I knew the game plan I wanted, so I picked a commander that facilitates the game plan. However, there are some other great options, if you don't mind the higher casting cost.
Aang, at the CrossroadsAang, at the Crossroads was on the short list for commanders. His ability gets every creature, aside from SolitudeSolitude and MulldrifterMulldrifter, and he's easy to flip. Roon of the Hidden RealmRoon of the Hidden Realm is an old-school Blink commander that would be fine in the deck and would allow you to reset Nurturing PixieNurturing Pixie, but felt too slow.
Finally, Amareth, the LustrousAmareth, the Lustrous is a powerful value engine, but at six mana, felt too pricey given the low curve.
I'm sure you're thinking: how does a deck like this win? Well, the answer is simply combo. Okay, also just outvaluing your opponents, but it's mostly combo. There are a few combo lines, which I'll get into later, to help close out the game. There is a backup beatdown strategy with tokens, but that'll only work when you're down to a 1v1. This deck can grind games and accrue value turn after turn.
Key Cards
The "Pixies"
For a deck like this to work you need a density of bounce effects. My personal favorites are the flash creatures such as Ambrosia WhiteheartAmbrosia Whiteheart, Sunpearl KirinSunpearl Kirin, and Whitemane LionWhitemane Lion. They let you blank opponents' removal, protect permanents from board wipes, and be looped right before your turn for value.
Then there are the regular two-drops with Aviary MechanicAviary Mechanic, Dream StalkerDream Stalker, and Kor SkyfisherKor Skyfisher, and of course the one-drops with Nurturing PixieNurturing Pixie and Shrieking DrakeShrieking Drake. I do want to point out that some of these aren't optional triggers and force you to return a creature or permanent to your hand.
Equipment Package
This might seem like an odd inclusion, but if you have the budget for it, I'd highly recommend it.
Cloud, Midgar MercenaryCloud, Midgar Mercenary and Stoneforge MysticStoneforge Mystic are often found in dedicated Equipment decks. But in this deck, I'm using them to tutor up the few Equipment worth including. The three I think are must-includes are Assimilation AegisAssimilation Aegis, Pre-War FormalwearPre-War Formalwear, and SkullclampSkullclamp.
Assimilation Aegis can take a threat from your opponent and turn it against them. Pre-War Formalwear is a great equipment to recast to recur key creatures. And Skullclamp is the white Ancestral RecallAncestral Recall, if you attach it to Cloud. Finally, Assassin GauntletAssassin Gauntlet is a niche piece of Equipment that can turn the tide of a game by opening up an opponent for a lethal swing.
The Game Changers
Selecting the three Game Changers was incredibly easy. The One RingThe One Ring is easy to abuse in this deck since you can bounce it to hand for almost unlimited protection. It's no Teferi's ProtectionTeferi's Protection, but this will draw you three cards, almost every time.
Aura ShardsAura Shards is great when you're playing a bunch of cheap creatures and it also has some synergy with the enchantments. And Thassa's OracleThassa's Oracle is both a win con and value piece. Some other options I considered were Seedborn MuseSeedborn Muse and Grand Arbiter Augustin IVGrand Arbiter Augustin IV.
The Combos
Infinite Card Draw
The first combo is the cheaper of the two. You'll need Displacer KittenDisplacer Kitten and Teferi, Time RavelerTeferi, Time Raveler with Sol RingSol Ring in hand. Cast Sol Ring, then blink Teferi with Kitten. Tap Sol Ring for two colorless mana. Then bounce Sol Ring to your hand with Teferi. Recast Sol Ring to blink Teferi. Repeat for infinite card draw as well as near-infinite storm count and colorless mana. Then you can cast Thassa's OracleThassa's Oracle to win. I know Thoracle isn't the most exciting way to close out games, but it's efficient.
Infinite Turns
The second combo gives you infinite turns. All you need is Eternal WitnessEternal Witness in play with EphemerateEphemerate and Time WarpTime Warp in hand. You cast Time Warp to take an extra turn. Then you cast Ephemerate to blink Eternal Witness, returning Time Warp to your hand. On the next turn, you cast Ephemerate from exile, blinking Eternal Witness and returning Ephemerate to your hand. Now repeat for infinite turns. The biggest issue with this combo is how mana intensive it can be. You need at least six mana, with two being blue and one being white.
The Deck List
Bant Pixie
View on ArchidektCommander (1)
- 1 Lagrella, the MagpieLagrella, the Magpie
Enchantments (16)
- 1 Abundant GrowthAbundant Growth
- 1 Airbender AscensionAirbender Ascension
- 1 Ardent PleaArdent Plea
- 1 Aura ShardsAura Shards
- 1 Birthing RitualBirthing Ritual
- 1 Dredger's InsightDredger's Insight
- 1 Enchantress's PresenceEnchantress's Presence
- 1 Journey to NowhereJourney to Nowhere
- 1 Legion's Landing // Adanto, the First FortLegion's Landing // Adanto, the First Fort
- 1 Ranger ClassRanger Class
- 1 Rest in PeaceRest in Peace
- 1 Sheltered by GhostsSheltered by Ghosts
- 1 Stormchaser's TalentStormchaser's Talent
- 1 The Restoration of Eiganjo // Architect of RestorationThe Restoration of Eiganjo // Architect of Restoration
- 1 Utopia SprawlUtopia Sprawl
- 1 Wild GrowthWild Growth
Artifacts (10)
- 1 Altar of the BroodAltar of the Brood
- 1 Arcane SignetArcane Signet
- 1 Assassin GauntletAssassin Gauntlet
- 1 Assimilation AegisAssimilation Aegis
- 1 Cryogen RelicCryogen Relic
- 1 Oketra's MonumentOketra's Monument
- 1 Pre-War FormalwearPre-War Formalwear
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 The One RingThe One Ring
Creatures (33)
- 1 Ambrosia WhiteheartAmbrosia Whiteheart
- 1 Avacyn's PilgrimAvacyn's Pilgrim
- 1 Aviary MechanicAviary Mechanic
- 1 Badgermole CubBadgermole Cub
- 1 Barrin, Tolarian ArchmageBarrin, Tolarian Archmage
- 1 Birds of ParadiseBirds of Paradise
- 1 Cloud, Midgar MercenaryCloud, Midgar Mercenary
- 1 Displacer KittenDisplacer Kitten
- 1 Dream StalkerDream Stalker
- 1 Elvish ArchivistElvish Archivist
- 1 Enduring InnocenceEnduring Innocence
- 1 Eternal WitnessEternal Witness
- 1 Flock ImpostorFlock Impostor
- 1 Kor SkyfisherKor Skyfisher
- 1 MulldrifterMulldrifter
- 1 Night Nurse, Healer of HeroesNight Nurse, Healer of Heroes
- 1 Noble HierarchNoble Hierarch
- 1 Nurturing PixieNurturing Pixie
- 1 Phelia, Exuberant ShepherdPhelia, Exuberant Shepherd
- 1 Rescue, Pepper PottsRescue, Pepper Potts
- 1 Rescuer ChwingaRescuer Chwinga
- 1 Samwise the StoutheartedSamwise the Stouthearted
- 1 Shardless AgentShardless Agent
- 1 Shepherd of the Flock // Usher to SafetyShepherd of the Flock // Usher to Safety
- 1 Shrieking DrakeShrieking Drake
- 1 SolitudeSolitude
- 1 Springheart NantukoSpringheart Nantuko
- 1 Stoneforge MysticStoneforge Mystic
- 1 Sunpearl KirinSunpearl Kirin
- 1 Sythis, Harvest's HandSythis, Harvest's Hand
- 1 Thassa's OracleThassa's Oracle
- 1 White Plume AdventurerWhite Plume Adventurer
- 1 Whitemane LionWhitemane Lion
Instants (4)
- 1 EphemerateEphemerate
- 1 ErodeErode
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Planeswalkers (1)
- 1 Teferi, Time RavelerTeferi, Time Raveler
Sorceries (1)
- 1 Time WarpTime Warp
Lands (34)
- 1 Arid MesaArid Mesa
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Bountiful PromenadeBountiful Promenade
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Flooded StrandFlooded Strand
- 1 Floodfarm VergeFloodfarm Verge
- 2 ForestForest
- 1 Hallowed FountainHallowed Fountain
- 1 Hedge MazeHedge Maze
- 1 Hushwood VergeHushwood Verge
- 2 IslandIsland
- 1 Lush PorticoLush Portico
- 1 Marsh FlatsMarsh Flats
- 1 Meticulous ArchiveMeticulous Archive
- 1 Misty RainforestMisty Rainforest
- 2 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Reliquary TowerReliquary Tower
- 1 Scalding TarnScalding Tarn
- 1 Sea of CloudsSea of Clouds
- 1 Shifting WoodlandShifting Woodland
- 1 Snow-Covered ForestSnow-Covered Forest
- 1 Snow-Covered IslandSnow-Covered Island
- 1 Snow-Covered PlainsSnow-Covered Plains
- 1 Temple GardenTemple Garden
- 1 Verdant CatacombsVerdant Catacombs
- 1 Willowrush VergeWillowrush Verge
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Conclusion
I think Pixie is an incredibly underexplored archetype in Commander and I'm excited to see what the community thinks of this list. If you're looking for a unique combo deck that can grind out games, then you need to give this a try.
I'd love to hear what you think of the deck and what other commanders I should try building a Pixie deck around. Do you think this archetype is underexplored, or not worth the trouble?
Alrighty nerds, I'll see you in the next one!
Benjamin Levin
Ben has been playing Magic since 2012 and started creating Magic the Gathering content in October of 2022 on YouTube under the name BathroomBrewsMTG (YouTube.com/@BRBMTG). Primarily focusing on budget EDH content. When he isn't thinking or talking about MTG, he is usually playing video games, spending time with his wife or playing with his two cats. You can find him on Twitter @BathroomMTG.
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.
