
Multiverse Reforged - Reality Fracture Precon Guide
Multiverse Reforged is the new Commander preconstructed deck releasing with the set Reality Fracture. What's in the deck, who are the commanders, and is it a good buy?
Let's find out.
Multiverse Reforged Precon Review
The Multiverse Reforged Commander deck contains the following:
- 1 Ready-to-play 100-card Commander deck
- 1 Traditional foil face commander with borderless art
- 1 Traditional foil featured commander with borderless art
- 98 Non-foil cards, including 10 new-to-Magic cards
- 10 Double-sided tokens
- 1 Reference card
- 1 Deck box
Jace, Multiverse ArchitectJace, Multiverse Architect
The leader of the deck is none other than the hero-turned-villain, Jace Beleren. He's a five-mana planeswalker that enters with 4 loyalty counters. He has a static ability that forces opponents to pay two mana if they want to attack him as a solid way to keep him from getting wiped off the board too easily. The +2 draws two cards and puts one card on the bottom of the library which is perfect in this deck. The -3 is a PolymorphPolymorph effect that includes planeswalkers in its wheeling and dealing, which is the goal of the deck. No ultimate, which I think is best—it encourages the deck to run like it should.
Nissa, Leyline TamerNissa, Leyline Tamer
For two extra mana, the back-up commander is an inversion on the traditionally mono-green Nissa. As a 5/5 with vigilance and deathtouch, she can pose a threat, but her landfall trigger is the spice. Every time a land enters, you draw a card, but if it's the first time this has happened, you'll also reveal cards from your library until you reveal a creature card to put directly onto the battlefield. It doesn't say it has to be your turn, either, so feel free to crack fetches on enemy turns for maximum value. Notably, Jace can polymorph a token into a creature or planeswalker, but Nissa can only pull out creatures.
Multiverse
View on ArchidektCommander (1)
- 1 Jace, Multiverse ArchitectJace, Multiverse Architect
Instants (14)
- 1 BrainstormBrainstorm
- 1 BrainsurgeBrainsurge
- 1 DesparkDespark
- 1 Fact or FictionFact or Fiction
- 1 Fatehold CharmFatehold Charm
- 1 Flawless ManeuverFlawless Maneuver
- 1 Grand CrescendoGrand Crescendo
- 1 Occult EpiphanyOccult Epiphany
- 1 Path to ExilePath to Exile
- 1 Secure the WastesSecure the Wastes
- 1 Stroke of MidnightStroke of Midnight
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Synthetic DestinySynthetic Destiny
- 1 Teferi's ReproachTeferi's Reproach
Sorceries (5)
- 1 Lingering SoulsLingering Souls
- 1 Martial CoupMartial Coup
- 1 Mass PolymorphMass Polymorph
- 1 SunfallSunfall
- 1 White Sun's TwilightWhite Sun's Twilight
Creatures (18)
- 1 Akroma, Angel of FuryAkroma, Angel of Fury
- 1 Archfiend of DespairArchfiend of Despair
- 1 Archon of CrueltyArchon of Cruelty
- 1 Avacyn, Angel of HorrorAvacyn, Angel of Horror
- 1 Dack Fayden, Helping HandDack Fayden, Helping Hand
- 1 Darksteel AngelDarksteel Angel
- 1 Ginger, Queen of SweetsGinger, Queen of Sweets
- 1 Jhoira, Weatherlight CorsairJhoira, Weatherlight Corsair
- 1 Memnarch, the WardenMemnarch, the Warden
- 1 Nissa, Leyline TamerNissa, Leyline Tamer
- 1 Niv-Mizzet, Ghost CounselNiv-Mizzet, Ghost Counsel
- 1 Ob Nixilis, the AscendedOb Nixilis, the Ascended
- 1 Omnath, Locus of the VoidOmnath, Locus of the Void
- 1 Overlord of the MistmoorsOverlord of the Mistmoors
- 1 Serra's EmissarySerra's Emissary
- 1 Tamiyo, Upriser CrownedTamiyo, Upriser Crowned
- 1 The Ur-SphinxThe Ur-Sphinx
- 1 Venser, Fervent ForgerVenser, Fervent Forger
Enchantments (6)
- 1 Dreadhorde InvasionDreadhorde Invasion
- 1 Plan for All OutcomesPlan for All Outcomes
- 1 Shark TyphoonShark Typhoon
- 1 Skrelv's HiveSkrelv's Hive
- 1 Whirlwind of ThoughtWhirlwind of Thought
- 1 Windcrag SiegeWindcrag Siege
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Currency ConverterCurrency Converter
- 1 Cursed MirrorCursed Mirror
- 1 Dimir SignetDimir Signet
- 1 Fellwar StoneFellwar Stone
- 1 Izzet SignetIzzet Signet
- 1 Proteus StaffProteus Staff
- 1 Rakdos SignetRakdos Signet
- 1 Sol RingSol Ring
- 1 Staff of the StorytellerStaff of the Storyteller
- 1 Talisman of CreativityTalisman of Creativity
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of IndulgenceTalisman of Indulgence
- 1 Talisman of ProgressTalisman of Progress
Planeswalkers (1)
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
Lands (39)
- 1 Battlefield ForgeBattlefield Forge
- 1 Caves of KoilosCaves of Koilos
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Contaminated LandscapeContaminated Landscape
- 1 Drowned CatacombDrowned Catacomb
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Fetid HeathFetid Heath
- 1 Glacial FortressGlacial Fortress
- 3 IslandIsland
- 1 Isolated ChapelIsolated Chapel
- 1 Kher KeepKher Keep
- 2 MountainMountain
- 1 Mystic GateMystic Gate
- 1 Path of AncestryPath of Ancestry
- 1 Perilous LandscapePerilous Landscape
- 4 PlainsPlains
- 1 Prairie StreamPrairie Stream
- 1 Radiant SummitRadiant Summit
- 1 Reflecting PoolReflecting Pool
- 1 Restless AnchorageRestless Anchorage
- 1 Restless SpireRestless Spire
- 1 Shivan ReefShivan Reef
- 1 Sulfur FallsSulfur Falls
- 1 Sulfurous SpringsSulfurous Springs
- 1 Sunken RuinsSunken Ruins
- 2 SwampSwamp
- 1 Turbulent CraterTurbulent Crater
- 1 Turbulent ShoreTurbulent Shore
- 1 Turbulent WetlandsTurbulent Wetlands
- 1 Underground RiverUnderground River
The Ur-SphinxThe Ur-Sphinx
So a weird quirk about this deck is that it expects you to cheat out big creatures. Because of that, they could make a few ridiculous cards that have extra text on them you wouldn't care about because it's still a 10/10 flyer. There are only ten creature cards in the game with flying and power 10 or greater. Yes, the Ur-Sphinx wants to be in the command zone, but you'll feel just fine cheating it out. It has an attack trigger that scales with your attacking Sphinxes, but even attacking by itself, it's still an Etali, Primal StormEtali, Primal Storm.
Omnath, Locus of the VoidOmnath, Locus of the Void
With a landfall ability to make mana and the ability to bank it for future turns, Omnath is the ideal polymorph target for this deck. If this hits the field, you're sure to chain out some heaters. It doesn't have any evasion, so don't expect to one-shot anybody with the big guy, but it can happen!
Dack Fayden, Helping HandDack Fayden, Helping Hand
Dack is kind of cheaty in the way he works, seeing as he can get you the enters effects before gifting the bodies to your opponents to hit each other with. It's in line with some of the deck themes, but giving an opponent Nissa, Leyline TamerNissa, Leyline Tamer is never going to feel good. Build around him instead with a lot of Flicker of FateFlicker of Fate effects.
Ob Nixilis, the AscendedOb Nixilis, the Ascended
This is pretty great. A board wipe that leaves you with two 4/4 flyers is solid enough for this deck. He'll make a great addition for Angel decks and Tapping decks alike.
Avacyn, Angel of HorrorAvacyn, Angel of Horror
Make your legions unkillable with this! It's a clever inversion on Avacyn, Angel of HopeAvacyn, Angel of Hope with a similar end result. I'm predicting this as the most expensive new card of the deck.
Jhoira, Weatherlight CorsairJhoira, Weatherlight Corsair
Making Jhoira a thief who steals Historic cards rather than learning from them is very cool. This deck will always have use for the mana rocks in everyone's deck, but the fact that she'll occasionally grab a random legend or Saga is sweet.
Venser, Fervent ForgerVenser, Fervent Forger
In the context of a Polymorph deck, this guy is mostly going to be a weird Hate MirageHate Mirage on a stick. Occasionally, you may get to cast him and snag two copies of your opponent’s cool spell, but that’s more likely in a different build.
Niv-Mizzet, Ghost CounselNiv-Mizzet, Ghost Counsel
Orzhov's Niv-Mizzet is, like his originally Izzet counterpart, a combo machine. This deck doesn’t have much life gain to capitalize on, but it can still draw cards by itself.
Tamiyo, Upriser CrownedTamiyo, Upriser Crowned
Flying, double strike, and haste makes Echo Tamiyo a decent Voltron option, and making you the monarch means solid card advantage. The way she punishes creatures for taking her crown can slow down defenses, which is especially worthwhile if you’re running Jace.
Darksteel AngelDarksteel Angel
Now this is a polymorph target. Darksteel Angel is an indestructible 4/4 that keeps you from losing the game going until someone draws an exile spell. She’ll block for Jace incredibly well.
Ginger, Queen of SweetsGinger, Queen of Sweets
The second card in the deck to make you a monarch, Ginger is one buff cookie at 6/4. She’ll draw you at least one card and make one GingerbruteGingerbrute before an opponent can attack you, setting you up to take it back.
Memnarch, the WardenMemnarch, the Warden
I’m not saying this guy will win the game by himself, but crashing in for 8 damage while drawing you 3+ cards every turn isn’t nothing. Memnarch feels solid here, with all the mana rocks, while also a viable colorless commander.
Teferi's ReproachTeferi's Reproach
The only noncreature, nonland new card for the deck, this instant is a weird inversion on insta-staple Teferi's ProtectionTeferi's Protection. It’s mostly useful as a way to blank a combat, but I’m sure someone will assemble a weird lock with Disciple of Caelus NinDisciple of Caelus Nin.
The Turbulent Lands
Three more dropped in the cycle! Now we just need the Red-Green and Green-White members to have the full ten. They're great!
I've mentioned this once or twice, but this is a full-on Polymorph deck, which is dedicated to making random tokens early on and then using a spell or ability to sacrifice the token to cheat into play a random creature from your deck. Because of that, this deck has more than 15 cards that focus on or incidentally make some tokens to be used for this purpose. Most of these cards are white, but I was impressed to find every color chipped in a card or two to help out. The tokens are multipurpose, being able to block creatures attacking your commander if you chose Jace, Multiverse ArchitectJace, Multiverse Architect or just keep you from bleeding out too much before you can reasonably cast Nissa, Leyline TamerNissa, Leyline Tamer.
- Dreadhorde InvasionDreadhorde Invasion
- Skrelv's HiveSkrelv's Hive
- Kher KeepKher Keep
- Occult EpiphanyOccult Epiphany
Once you have a solid set-up, cast your commander and start flipping cards. Jace can exile a token to start bringing out big creatures (or planeswalkers), while Nissa just needs a land drop. The deck is very reliant on you having one of your commanders in play, as it only has three cards that can achieve the effect. Two of them are sorceries that polymorph your entire board, which should let you quickly take over the game. There are only 18 creatures in the deck, and they start at six mana. I've talked about all the new ones already, but there are some notable reprinted haymakers here. And not just Akroma, Angel of FuryAkroma, Angel of Fury for being a flavorful add-in!
- Proteus StaffProteus Staff
- Synthetic DestinySynthetic Destiny
- Mass PolymorphMass Polymorph
- Akroma, Angel of FuryAkroma, Angel of Fury
- Serra's EmissarySerra's Emissary
- Archon of CrueltyArchon of Cruelty
Along the way, the deck needs a light removal suite and an abnormal draw package. BrainstormBrainstorm effects are at their best here, since we can put one of the haymakers in our hand on top of our library to cheat out. With all the incidental token-making, Staff of the StorytellerStaff of the Storyteller really shines in the deck. Using cards with the new empower Jace mechanic, like Plan for All OutcomesPlan for All Outcomes can also help surveil or draw, or even be sacrificed to the game plan. And as for the removal, it's the usual suspects plus some of the oddball board wipes that leave behind a token like Martial CoupMartial Coup.
- BrainstormBrainstorm
- Staff of the StorytellerStaff of the Storyteller
- Plan for All OutcomesPlan for All Outcomes
- Martial CoupMartial Coup
The base deck doesn't have any innate combos to it. There aren't too many synergies in it, either. A few of the cards have similar mechanics, like Ob Nixilis, the AscendedOb Nixilis, the Ascended and Niv-Mizzet, Ghost CounselNiv-Mizzet, Ghost Counsel both caring about life gain, but the wells aren't deep. There are a ton of tokens but, aside from Staff of the StorytellerStaff of the Storyteller, not a lot of token payoffs—this is on purpose. The tokens are already an input for the face commander to turn into a big, scary creature or planeswalker. We don't want to use a polymorph effect to just find Bennie Bracks, ZoologistBennie Bracks, Zoologist. Nonetheless, we do have a few options if you want combos...
The deck already has Cursed MirrorCursed Mirror, for instance, and an Astral DragonAstral Dragon is a perfect Polymorph target. If you have your Cursed Mirror on the battlefield and flip out Astral Dragon, you get an instant, infinite army of dragons to kill the table with.
Meanwhile, Archfiend of DespairArchfiend of Despair has a lot of kill conditions, but none so utterly on-brand for Jace's nonsense as Fraying OmnipotenceFraying Omnipotence. The sorcery will halve everyone's life total, and the demon will finish off your opponents.
This deck is pretty well-stocked for mana fixing, even without green. There are pain lands, check lands, tango lands, and even some of the ally filter lands that have been less-reprinted than their enemy counterparts!
- Mystic GateMystic Gate
- Underground RiverUnderground River
- Sulfurous SpringsSulfurous Springs
- Clifftop RetreatClifftop Retreat
There is some multicolor fixing in the usual suspects, including the increasingly-common Fabled PassageFabled Passage, but also Contaminated AquiferContaminated Aquifer and friends. But aside from the lands that fetch, there’s some solid multicolor lands like the much-needed Reflecting PoolReflecting Pool. Also a special shoutout to Kher KeepKher Keep for making tokens and the creature lands that can help check the top of the library for any upcoming haymakers to cheat out.
- Fabled PassageFabled Passage
- Contaminated AquiferContaminated Aquifer
- Kher KeepKher Keep
- Restless SpireRestless Spire
As for the mana rocks, well, we've got five Signets, four Talismans, and a Fellwar StoneFellwar Stone to get us to a nice, even ten mana rocks in the two-drop slot, with Chromatic LanternChromatic Lantern and Cursed MirrorCursed Mirror at three mana, and a beloved Sol RingSol Ring.
- Talisman of CreativityTalisman of Creativity
- Dimir SignetDimir Signet
- Arcane SignetArcane Signet
- Fellwar StoneFellwar Stone
- Chromatic LanternChromatic Lantern
- Cursed MirrorCursed Mirror
Buying Multiverse Reforged
As of time of writing, the deck is worth somewhere in the ballpark of $200, with almost $100 coming from the following six cards:
- Flawless ManeuverFlawless Maneuver at $28
- Archfiend of DespairArchfiend of Despair at $25
- Reflecting PoolReflecting Pool at $20
- Archon of CrueltyArchon of Cruelty at $13
- Serra's EmissarySerra's Emissary at $7
- Secure the WastesSecure the Wastes at $6
There are another 20 or so cards in the nice spot of $2-$5, those forever staples like the aforementioned Signets, Path to ExilePath to Exile, Shark TyphoonShark Typhoon, as well as a few cards that have trended down only recently, like Mystic GateMystic Gate, which was above $10 not too long ago. This is a great pick-up for cards alone.
I can't deny it—I love this one. It's for the Vorthoses, but I did some goldfishing and it can have some explosive turns. The lands and rocks make for a very nicely tuned mana base—if you showed this to a person picking up a preconstructed Commander deck anywhere between 2011 and 2020, you'd blow their mind. There's some tune-ups you could do, of course, but it plays really nicely.
My only complaint is about how so many of the haymakers were clearly designed to be decks of their own, but I can't be mad about it. They got an opportunity to make Orzhov Niv-Mizzet, a Mirrodin Pure Memnarch, and an evil version of Avacyn! How could they not? There are (at time of writing) nearly 600 creatures in Magic that are 7+ mana and less than five bucks: go pick your favorite ten to swap in and have a blast.
This is an easy A. I can't wait to sleeve up my own copy.