Ranking Every Equipment with EDHREC – Part 5: Reading the Card Explains the Card
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Good day to you. Welcome back to this series where we rank every Equipment based on the number of decks they're in on EDHREC. I'd like to welcome the new attendees from Strixhaven to the website. They are an esteemed cast of characters, and some of you might feel a bit intimidated by the class of this class, but there is no need to feel worried. I am sure that these characters of high society will fit right in with characters like, . and that populate your decks. Go socialize!
220:: 169 Decks
Okay, that stat line is so unique it must be a reference to something.
Ahah!! That makes sense...
Wait, why the heck are there 37 1/5 creatures?? ? ? ? ? You could build 1/5 creature tribal for crying out loud! And it would be garbage!
I did all this work and it turns out that no one wants a 1/5. No, Scimitar sees play off of the toughness boost from the Equipment side. Yeah, everyone’s favorite big buttsand are once again to blame. I've been hinting at it, but I’m not much of a fan of these toughness-boosting Equipment in those decks. Your dumb Walls, like , are already massive, and the mass pump spells like end up being way more potent, so overall, I think you can disregard this derpy sword.
Over, Under, or Just Right? Overplayed: Although I will give this card a pass inbecause that deck needs all the help that it can get.
219:: 177 Decks
The auto-Equip to Artificers is very good, in theory, but there’s not really going to be a lot of great payoff from havingEquipped onto something, save for where it actually seems kinda underplayed. Goggles Equips to Dalakos for free every time and gives him haste and flying for free. Other than that, you can pass.
Over, Under, or Just Right? Just Right: And obviously, if you're on Artificer tribal, then you kinda have to play this.
218:: 179 Decks
I was so excited when I saw this card because I thought I found a hidden gem! I was dreaming of the synergies with deathtouch this card could have in decks like, or . We were gonna go full and just mow down any creature on the board every turn while also triggering stuff like .
And then I actually read the card in front of me, and I saw the phrase "Heart-Piercer Bow deals one damage..." This card does nothing with creatures that have deathtouch because the Bow is the source of the damage. All my dreams have been deflated. There's nothing cute with this card. It's not good in cards like because one damage is almost never gonna kill anything by itself. What's even left? Nothing. It's useless. Gone from a neat card I wanted to brew around to worthless draft chaft.
I need a minute.
Over, Under, or Just Right? Overplayed: Hello, darkness, my old frieeeeeeeeeeeeeeend.
217:: 183 Decks
See, the issue with this That said, I didn't hate as a budget way to tap creatures like , and I guess this is basically better than that, soooooooooooo sure?is that you wanna attack with your Equipped dork in most cases, so leaving them back to tap things down seems like an odd choice.
Over, Under, or Just Right? Just Right: Ais a is a
216:: 186 Decks
This one’s not quite as cute as I thoughtwas, but maybe we can make this work. I kinda like it more triggering on attack, since then you don’t have to choose between aggression and killing something, but on the other hand, keeps the creature safe if attacking would kill it. The effect is probably fine in the deathtouch decks like , and maybe you’ll snipe a with it occasionally. Seems fine.
Wait, Equip 5?!? What the crap? Why would you make this derpyEquipment cost 5 to Equip?!? Why can't I have nice things, Wizards?
Over, Under, or Just Right? Overplayed: Why is my life so unfair?
215:: 190 Decks
Trample is already pretty overrated (fight me), and when you can give everything trample with, Equipment like Horned Helm just feel pretty useless. It's cute that you can attach this after blockers to maximize the most damage, but I don't think that makes it worth doing.
Over, Under, or Just Right? Overplayed: If Equipment like this is gonna grant trample, it should be a nice bonus, not the main attraction.
214:: 194 Decks
205:: 212 Decks
Yeah, let's just get both of these out of the way because I can basically sum them up by saying "I'm sorry, first strike". It’s an excellent mechanic in other formats, making almost any trade into a chump, and turns combat tricks into removal spells. It can be a beast of a mechanic, but you wouldn’t know it in Commander. Combat in EDH just devolves into chumps or eats so often. When trades do happen, they ultimately don’t affect the board that much. I mean it. Try to remember the last time two creatures traded in combat and it actually affected the game. It's tough to place.
Over, Under, or Just Right? Overplayed: So yeah. Bothand giving only first strike just isn’t worth it through not much fault of their own.
213:: 195 Decks
Ifhad a similar mechanic as where it Equipped to Warriors that ETBed, then I would be super into it. The Equip when it enters means it's only a good deal for the first creature you attach it to.
I still don't hate it, though. +2/+1 buff for two mana isn't a bad deal, and if you can kill them before you'll have to reattach, then you probably made this card worth playing.
Over, Under, or Just Right? Just Right: It's not the worst in something like.
212:: 195 Decks
Anotherarchetypal card, but I think is probably the best of the bunch. The toughness is pretty incidental on anyway, and the incidental mill does matter for everything from to to even opponents' . You certainly wouldn’t want to play it with no Equipment synergies, or even in a traditional Voltron deck, but in your and , this seems like a solid choice.
Over, Under, or Just Right? Underplayed: If you have to play a, then this seems like a solid option.
211 (Tie):: 202 Decks
If I was in a meta full of creatures, this does seem like a fine meta call to help dorks likeget in.
Would I run it over Auras, like? Possibly, if I wanted to get in with other creatures, too. I'll probably be glad this card exists for some janky brew I build a couple years from now, but in most decks that attack with creatures, I would hope that their creatures would be big enough to get through combat, anyway.
Over, Under, or Just Right? Just Right: It’s not terrible, but two to Equip is pretty gross.
211 (Tie):: 202 Decks
Two mana to make everything a Aristocrat-style deck, but I don't think it quite gets there. You want your repeatable sac outlets to be free, like , so even though having all your sac fodder make more sac fodder is an interesting proposition, it's probably just a bit too clunky for the Aristocrats decks.is super close to what I want in an
Over, Under, or Just Right? Overplayed: Although there is some combo potential with stuff like Commander Spellbook.and for infinite sac triggers. Maybe there's other combos you can make with this? Send them to the dorks at
209:: 204 Decks
Hahahahaha. What is this? Ever just wanna punch something really really hard and nothing else? Well,is for you!
I looked at the other Equipments that could give 4+ power and yeah, a lot of them are a lot better than , but none of them can be Equipped as cheaply, and frankly, none of them delight me as much. Like imagine you slam your on five and then Equip this to on six. There is absolutely no subtlety to this gameplan, but who cares? He hits for 11 now. He’s lethal in two attacks. This card is really a signal to the whole table. "I'm not gonna beat you with a methodical gameplan of overwhelming you with value, Jerry. I'm gonna hit you really hard with some spikes."
Over, Under, or Just Right? Underplayed: Play this card, you cowards!
209 (Tie):: 204 Decks
In the best case scenarios, the auto-Equip on stuff likemakes these cards ridiculous. You only need three or four Equipment on a commander like to snap opponents in half pretty quickly, but you look at cards like , and , and between the casting costs and the Equip costs, you’re spending 3-5 mana per Equipment. That adds up very quickly. can speed that process up by a lot. Pay the two mana upfront, and your dork gets a buff. No muss, no fuss. Triggers whatever Equipment synergies you have in mind and starts the process of getting those life totals down. When Blade works, it leads to some nutty starts.
The problem is when someone removes the creature the Blade is attached to, because after that, you’re never going to want to Equipagain. The card just does so little that paying five for it makes it infinitely worse. If you have time to Equip this, you almost assuredly have nothing else going on. I’m torn because Blade can be really good at breaking the typical artifact commanders wide open, but I don't think I can stomach the games where it does nothing.
Over, Under, or Just Right? Overplayed: Although this is the type of card you will lose to occasionally, and you'll wonder how.
207:: 209 Decks
This card absolutely screams unfair shenanigans. Artifact sacrifice outlets are busted cards, and sure, that are 25 cents? Not many.is no , but it still is free unconditional unlimited sacrifice. Similar to . It's a bit of an oof that you can only sacrifice stuff to Sledge at sorcery speed, but even still, this gets whatever loops you want started, or it can trigger your and at will, as well as also being a decent buff for random dorks like . It's not a flexible card. It a card for unfair artifact combos and nothing else, but how many repeatable artifact sacrifice outlets exists? How many exist
Over, Under, or Just Right? Underplayed: I really dig this one.
207 (tie):: 209 Decks
is very good, but not in the traditional Landfall archetypes. You don’t want this in or , or even the traditional . Those decks don’t wanna attack, they wanna overwhelm you with value until you die sobbing from the abuse. Even Angry Omnath doesn't really care about the random buff this card gives, because he's too busy making 17 5/5s with .
No, you want this in the weirder Landfall decks, likeor . Honestly, just seeing the card brings to mind a Landfall deck that plays a million lands to fuel these incredibly fast, almost group slug style starts with cards like , , and . It's less combo-y than Angry Omnath, and certainly less value-oriented than Windgrace. It’s also way weaker to mass removal and anti-creature cards since it's winning primarily through beatdowns, but I would really dig a true Landfall aggro deck. It feels so different from the , and the , and the of the world.
Over, Under, or Just Right? Underplayed: I’m absolutely on board.
Well, I hope you enjoy your new friends. Once you feel comfortable, you can let me know what you think about these Equipment in the comments. What do you think about the auto-Equipment like? Are you as sad about as I am? Let me know in the comments. Until next week.