Ranking Every Planeswalker with EDHREC – Part 10: Oooh! Niiiiiiiiiight Weaver!
Author: Some Nerd on the Internet
There once was an MTG Series
That was built on this website's queries
Ranking planeswalkers' play
Based on decks where they stay
Led by one that makes half-baked theories.
Oh, and something something, Commander Legends. What do you want from me? It's too many syllables.
110:: 2,301 Decks
Of all the non-planeswalker deck Ashioks, I think is easily the worst. Not bad, but certainly the least relevant to Commander. Some games, the -X on Ashiok is gonna do very little. Aggro or tribal creatures are too situational, and big mana decks like Gruul have creatures too big to get with Ashiok. The sweet spots for the -X are the value decks. Your s, your s, your s. Not every pod will have a value deck, but if you’re in a value meta, or if you’re willing to roll the dice on randomness, I think Ashiok’s fine.
And none of you are listening. You’re all waiting on me to mention the mill decks, because that’s actually why Ashiok is this high. It’s particularly great in, with all the Walls the deck runs anyway. Ashiok is more debatable in more spell-based mill like , but those usually have to run some ways to not die in combat, anyway, so Ashiok's not that strange as a repeatable "mill three" a few times. Maybe, occasionally, you can snag a good creature, but that's just gravy.
Over, Under, or Just Right? Just Right: Wait, Ashiok has an ultimate? No, I think I’d remember if Ashiok had an ability other than the plus and the minus.
109:: 2,308 Decks
I could try and play this game where I talk aboutobjectively. I could say he puts himself pretty low on loyalty to protect himself with the -3, and how even the ultimate doesn’t kill the entire table, ultimately concluding with the statement that, at seven mana, he's not much better than a planeswalker deck 'walker.
However, there is not a snowball's chance in thethat I can do that. I love this dork!! Everything this card does feels powerful! The +1 murders planeswalkers! Sure, it's not gonna come up super often, but think of the planeswalker you hate most, and imagine Garruk snapping their entire body like a twig, for positive loyalty!
Can't do that? How about making 3/3s that also eat anything foolish enough to try and kill Garruk, or just yeeting the biggest creature with a the Upside Down? Ooh! Ooh, I love it! And sure, you may not win that game with the ultimate, but for that one player you target, they are going to be eviscerated in almost any scenario. It's downright euphoric!from
Over, Under, or Just Right? Just Right: The logical part of my brain is saying this is probably Overplayed, but if I'm playing superfriends, Garruk is getting in there!
108:: 2,320 Decks
I honestly would have been content if they just never made another Tibalt again after his playtest card from Mystery Boosters. After the amazing meme that Tibalt became, kinda committed the worst sin possible: he's perfectly average.. If they absolutely had to, I'd hoped they'd put him in an Un-set, where he actually has no text on him, or go the complete opposite direction and make him absolutely busted, or if they had to have him in black border, make him completely random like
He's not useless. Last I checked,still exists, so there will always be a place for anti-life gain cards like Tibbles, but there's so many options for that slot. You got the excellent , the hilarious , or even the chaotic . (See, Tibbles? Even random enchantments are outdoing you for memey-ness.) If you have some synergy with the tokens, Tibbles is a fine choice, but that's the problem: is just fine. The meme hasn’t grown into something even more outrageous, or redeemed itself with a shining powerful comeback. He’s just made himself a bit more respectable in front of the in-laws. *Sigh*
Over, Under, or Just Right? Overplayed: I hope someday you get on your feet, Tibbles... and then fall down a mountain.
107:: 2,326 Decks
99% of the time, I assumeis a four-mana Zombie . If you don't do the -3 right away, it's likely that opponents will make sure you never do it. Maybe can keep Liliana alive for a bit, but what for? The -3 is also the main reason to play Liliana. Her +1 is pretty low-impact, and her -2 is mediocre removal. Why complicate matters? Don't your zombies decks want a $4 ? This card could have a +1 that gives target +0/+1.6, I would still play it in basically any Zombie deck!
Over, Under, or Just Right? Just Right: Ok, maybe not Azorius Zombies.
106:: 2,358 Decks
Off the top of my head, I’d say Izzet might be the worst color identity for protecting 'walkers. Maybe tied with Boros? Mainly because Izzet is usually fairly light on creatures to protect them. They have answers to creatures, but it's stuff like removal, wrathes, or counterspells. You don’t really wanna waste those on every random creature that tries to kill your 'walkers. I find that the best Izzet 'walkers either don’t need to do a lot to be good, like , or they lend themselves to being in superfriends, like the Wonder Twins.
spellslinger 'walker, so he’s not great in the superfriends decks, but he also needs time before he’s worth the mana spent on him. If all you do with Ral is kill a thing, or draw a card, he is no way worth the investment. He needs to stick around, and I said a similar thing about , but this is a case where color identity makes all the difference. Dimir can keep Ashiok alive pretty easily, and Izzet can’t in most cases.doesn’t really fall into either of those categories. He’s mainly a
Over, Under, or Just Right? Overplayed: At least his +1 is better than's! (Look, I only have so many opportunities to trash . Let me have this!)
105:: 2,459 Decks
As the resident EDHREC smashy smashy Dragons player, I have a fair bit of experience with . With an ultimate that often just wins on the spot, I had to at least try it, and unlike , the surrounding card looks a lot better. However, and I hate to crush people's fun, but I've never been impressed with this dork. The problem is he's just too value-oriented. When I tapped out for Sarkhan, I always wanted to play a , or a , or even a . Sarkhan is good over time, but he was just too slow for my punchy needs. Maybe there’s a Temur Dragons variant you can build that can support Sarkhan gaining a little value overtime until the ultimate finally pops off, but in most decks, I’d rather just play a way to punch people.
Over, Under, or Just Right? Overplayed: Hey, EDHREC! Hire more people that play Dragons! I need company!
104:: 2,464 Decks
... is just shy of the top 100? That's, uh... good for him? I, uh, I guess he's got cool shield buddies. That's neat.
Okay, I give up. Why the heck is Teyo this high? I was expecting him to be the first uncommon 'walker on the list, so I'm baffled he's all the way up here. I could maybe see a human person think about putting him in andeck, but he's not... good. I’m pretty sure Arcades could care less about the effect, so you must just be playing him to make two Walls, except they're mediocre Walls. Functional 3/3s sound big in Arcades, but that’s small fries. You can do way better than that when stuff like exists.
And I am completely flummoxed at the Superfriends staples on this page. The Wall buddies can technically protect your 'walkers, but he just does nothing else. I would never be excited to play Teyo. I guess you could argue that's the point. He’s supposedly an early lightning rod that distracts from the big stuff, but you could also just play ramp, or Pillowfort stuff, or other cheap 'walkers, like , or anything that does more than just make a derpy shield prison.
Over, Under, or Just Right? Overplayed: I’d be interested to see if anyone can change my mind on this one. 2,464 decks is waaaaaaaaaaay higher than I thought, so maybe I’m just missing something.
103:: 2,484 Decks
They’ve made seven-million-bajillion artifact 'walkers, but only two enchantment 'walkers. It's actually kinda surprising. You can tell there’s a market for more, because people want to play a subpar 'walker like .
Okay, that’s a bit unfair. The more aggressively Aura-oriented decks, like, really love Calix. It hits blockers that are in the way. It finds key Auras to help apply pressure, and if the board gets wiped, it can help you recover through the ultimate. I think it's actually pretty great to play if you're aiming to Voltron opponents out with Auras.
In the more enchantress-style decks like all the Enchantresses the deck is named after. The -3 is not nearly as good in the long term. It’s awkward when you have to exile a creature under a key Pillowfort enchantment, or a mana doubler because they're going to find an answer to those cards eventually, and now they'll also get their creature back. Sure, the ultimate is gonna be great, but Calix isn't protected by a lot of the pillow fort cards like , or , so he's actually kinda tricky to get to that ultimate. It’s not a bad 'walker, but it’s not the 'walker that these defensive decks wants. They’re gonna want more generic good 'walkers like that have more long-term plans., he gets a lot worse. That +1 is still card advantage, but you have loads of better options like
Over, Under, or Just Right? Overplayed: I honestly think as more enchantment planeswalkers are printed, Calix will fall further down the list.
102:: 2,502 Decks
is a gross card. If you're pointing damage at people's faces, Torban is the best way to do it, no exceptions. If you wanted to punch people even more, is another favorite of mine, so I'd recommend you play that next. If you get through both Torban and Hellion and still want to just beat the devils out of people, then you can consider , but she's so fragile, I wouldn't recommend it unless you really just want to go all-in on making your fire be more fire-ee
Over, Under, or Just Right? Overplayed: What the heck is thisdeck I ran into on Jaya's page? Like, you need to get six janky cards in play, and your reward is that Kumano maybe actually becomes a good card. I love it!
101:: 2543 Decks
You know what I love?. By the time you get to five mana, Geyser will almost always lead to stupid turns where you jump up to a stupid amount of mana out of nowhere. It’s quickly become a red staple for me, and one of my favorite “ramp" cards of all time.
I get similar vibes from. With 10 s in play, this is the type of card that can be played and ramp you in the same turn with the -2, but the beauty here is you can put it on layaway. So long as you can protect Koth for a turn, you can untap with 10-15 mana on turns 5-7. I might play Koth for that alone. Plus, unlike rituals, Koth isn't a dead draw late game. I wish the +1 made the land a creature until your next turn, but it can ramp you by untapping a land you tapped for mana, and the ultimate is pretty easy to get to that does a ton of damage per turn. None of these are reasons to play Koth on their own, but they're still useful. He's basically a weird ritual with upside, I dig it.
Over, Under, or Just Right? Underplayed: And also, the only underplayed ranking I gave this week. Man, I was mean today!
I'll Smash it With a Hammer
And with that, I shall go take my cue.
What I need in the comments is you:
Can you find Teyo's home?
Perhaps Ral Zarek's ome?
Until then, I shall bid you adieu