commander philosophy
Why Are These Cards Banned in Commander?
There are quite a few cards banned in Commander. But why? Let's take a look at all of them to find out why we can't play them.
Commander Philosophy — Reviewing Removal in the Bracket Era
On this edition of Commander Philosophy, we talk about removal spells, and how your Bracket determines which kinds and how much you run.
Should We Destroy Sol Rings More Often in Commander Games?
Sol Ring is well known for getting players way ahead in games of Commander. So does it makes sense to destroy them if we can? Let's talk.
Commander Philosophy — How Many Mistakes Is Too Many?
Have you ever played a game of Commander perfectly? Yeah, neither have we, so let's discuss how to handle mistakes and misplays in Commander.
Commander Philosophy — Why Lutri's Unbanning Matters
Lutri, the Spellchaser has been unbanned in Commander (though you still can't have it as a companion); what does this mean for the format?
All Your 2/2's Are Belong to Duskana, the Rage Mother
Help Alex improve his thematic Bear deck built around Duskana, the Rage Mother. Make this Commander deck 2/2's for days!
Commander Philosophy — Playing With Brackets at Home
Should the Bracket System be used differently with random people at your LGS than with your regular game group? Let's talk.
Why Are the Brackets Telling Me How To Play Commander?
Are people using the Commander Bracket System to shield themselves from playstyles they should actually have experience with? Let's discuss.
Commander Philosophy — 2-Card Combos in Lower Brackets
Is there space for 2-card combos in the lower Brackets of Commander? What's an acceptable combo and what isn't? Let's discuss.
The Art of Playing It Cool in Commander
In this edition of Commander Philosophy, Alex explores the art of playing it cool. When do you chill, and when do you become the threat?









