commander philosophy

Luck Skill Victory

Luck Skill Victory

by
Cas Hinds
Cas Hinds
What really wins games of Commander: luck, skill, or deckbuilding? A reflection on the question through the words of Magic pros.
Is the New Era of Information Ruining Commander?

Is the New Era of Information Ruining Commander?

by
Levi Perry
Levi Perry
Has easy access to online tools made Commander deckbuilding better or worse? A look at what the information age gives brewers, and costs them.
The Intersection of Salt and Rhystic Study

The Intersection of Salt and Rhystic Study

by
Cas Hinds
Cas Hinds
Everyone's got an opinion on Rhystic Study, and historically, it's one of the saltiest cards ever, as voted on by the community. But why?
Salt isn't a Ban List

Salt isn't a Ban List

by
Levi Perry
Levi Perry
A look at what EDHREC's Salt Score actually measures, why the Salt List isn't a ban list, and playing Commander's saltiest cards the right way.
Are Kindred Decks Your Commander Comfort Zone?

Are Kindred Decks Your Commander Comfort Zone?

by
Cas Hinds
Cas Hinds
Kindred decks are easy to build and pilot, which might make them a comfort zone worth leaving: a case for breaking out and trying new things.
Why Commander Is the Best Way to Learn Magic

Why Commander Is the Best Way to Learn Magic

by
Cas Hinds
Cas Hinds
Why Commander—not Pauper or Arena—is the best format for learning Magic, through productive struggle, growth mindset, and player engagement.
Is Your Local Meta Making You a Worse Commander Player?

Is Your Local Meta Making You a Worse Commander Player?

by
Cas Hinds
Cas Hinds
Your Commander playgroup shapes how you build and play, and sometimes it's for the worse. Here's how your local meta and ecosystem affect you.
Are "Pumpkin Spice" Commander Decks Bad?

Are "Pumpkin Spice" Commander Decks Bad?

by
Cas Hinds
Cas Hinds
Why do we look down on players who build the format's popular commanders? A look at the bias behind calling a deck basic — or, the PSL of EDH.
Was Bad Threat Assessment The Reason You Hated That Game?

Was Bad Threat Assessment The Reason You Hated That Game?

by
Cas Hinds
Cas Hinds
Why does Commander get salty? A look at threat assessment — the strategic and social skill behind most of the format's biggest pain points.
Which Lands Aren't Worth Running?

Which Lands Aren't Worth Running?

by
Alex Wicker
Alex Wicker
Filter lands, bounce lands, and Temple of the False God still show up everywhere. Here's why modern land design has passed them by.
  • 1(current)
  • 2
  • 3
  • More
  • 6