commander philosophy
Is Your Local Meta Making You a Worse Commander Player?
Your Commander playgroup shapes how you build and play, and sometimes it's for the worse. Here's how your local meta and ecosystem affect you.
Are "Pumpkin Spice" Commander Decks Bad?
Why do we look down on players who build the format's popular commanders? A look at the bias behind calling a deck basic — or, the PSL of EDH.
Was Bad Threat Assessment The Reason You Hated That Game?
Why does Commander get salty? A look at threat assessment — the strategic and social skill behind most of the format's biggest pain points.
Which Lands Aren't Worth Running?
Filter lands, bounce lands, and Temple of the False God still show up everywhere. Here's why modern land design has passed them by.
How Are We Going to Get More Women Into Magic?
Why don't more women play Magic: The Gathering? A look at visibility, safe spaces, and why Wizards should make sets for women, too.
Is Roaming Throne Affecting Commander Deckbuilding?
Roaming Throne appears in more and more decks. A history of double-trigger effects from Panharmonicon to now, and whether ubiquity is a problem.
Colorless Commander Decks Have Never Been Better
Colorless Commander decks used to mean big Eldrazi and little else. New Vehicles, Spacecraft, and Universes Beyond cards changed that.
Why Don't We Like Infinite Combos?
Why do Commander players hate infinite combos? A look at competitive expectations, telegraphing, and what really makes a win feel earned.
Does Every Commander Deck Need a Combo?
Does every Commander deck need a combo? A look at where synergy ends and combo begins, and why the line is blurrier than it seems.
Which Combo Should You Run?
What separates a combo from a synergy? Which combos belong in which Bracket? A Commander Philosophy look at building, and cutting, combos.









