commander philosophy
Why Aren’t Commanders Game Changers?
This week's Commander Philosophy digs into kill-on-sight commanders, the Game Changer list, and why drawing all the attention isn't the same as being the strongest
Does Secrets of Strixhaven Have any Game Changers?
Secrets of Strixhaven has a lot of fun and powerful cards. But do any of them deserve Game Changers status? Let's take a look.
Can the Commander Ban List Be Dramatically Downsized?
With the Commander Bracket System in place, it's time to reevaluate the ban list. Can we unban most of the banned cards?
Why Are These Cards Banned in Commander?
There are quite a few cards banned in Commander. But why? Let's take a look at all of them to find out why we can't play them.
Commander Philosophy — Reviewing Removal in the Bracket Era
On this edition of Commander Philosophy, we talk about removal spells, and how your Bracket determines which kinds and how much you run.
Should We Destroy Sol Rings More Often in Commander Games?
Sol Ring is well known for getting players way ahead in games of Commander. So does it makes sense to destroy them if we can? Let's talk.
Commander Philosophy — How Many Mistakes Is Too Many?
Have you ever played a game of Commander perfectly? Yeah, neither have we, so let's discuss how to handle mistakes and misplays in Commander.
Commander Philosophy — Why Lutri's Unbanning Matters
Lutri, the Spellchaser has been unbanned in Commander (though you still can't have it as a companion); what does this mean for the format?
All Your 2/2's Are Belong to Duskana, the Rage Mother
Help Alex improve his thematic Bear deck built around Duskana, the Rage Mother. Make this Commander deck 2/2's for days!
Commander Philosophy — Playing With Brackets at Home
Should the Bracket System be used differently with random people at your LGS than with your regular game group? Let's talk.









