commander philosophy
The Art of Playing It Cool in Commander
In this edition of Commander Philosophy, Alex explores the art of playing it cool. When do you chill, and when do you become the threat?
What Does It Look Like To Chain Extra Turns in Commander?
We know that chaining extra turns is unacceptable at lower Commander Brackets, but what about extra combats and upkeeps?
Is Playing Spark Double a Must in Blue?
Should every blue deck run Spark Double? Isn't it nice to always have an extra copy of your commander? What about creativity? Let's discuss.
The Commander Brackets Have Updated! Do These Changes Help?
Wizards of the Coast has clarified and altered their philosophy regarding Commander Brackets. What does this mean for the average player?
Commander Philosophy - To Combo or Not to Combo
Is it okay to have combos in your lower Bracket Commander deck? When is it okay to combo off? Is Pizza the best flavor of Combos? Let's talk.
Commander Philosophy - When Does Upgrading Go Too Far?
Upgrading? Optimizing? Is there a difference? If so, what is it? Let's dive in and examine how these ideas are separate.
When Do Lands Become More Than a Mana Base?
Do lands make the deck? Or do lands affect what Bracket your Commander deck plays at? Let's discuss, in this edition of Commander Philosophy.
Why Do We Salt Out in Commander?
We've all experienced saltiness in our Commander games, either our own or someone else's. But why do players get salty? And is it okay?
Am I The Bolas? - Trending Away From Removal
Not every Commander pod or player will be a good fit for you. But how do you deal when matched up with someone with a different mindset?
Commander Philosophy - Sol Ring Isn't Good For Commander
Sol Ring. It's in practically every deck, and for good reason. But is that reason good enough to justify its omnipresence in the format?
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