Identity EchoIdentity Echo | Art by Aldo Domínguez
The cards of Reality Fracture are all fully revealed, and our set reviews are in full swing. The set has very few enchantments, surprisingly, but the ones that Wizards printed are pretty good! So let's dig into the Echoverse and its decidedly quality supply to see what we can analyze!
Notably, Reality Fracture has all of three enchantments of special note, barring the echoed pairs. Those echoed pairs are worth discussing in one longer section because they have some merit, but the three aforementioned enchantments are superb. Let's go over those first!
Identity EchoIdentity Echo
I anticipate that many, many players who have a PolymorphPolymorph-themed Commander deck will want to pick up a copy of Identity EchoIdentity Echo. (This is also true of people who are grabbing a copy of the Multiverse Reforged precon.) The card is fantastic for turning chaff or tokens into monsters very quickly.
In Limited, Identity Echo will, no doubt, often be used to turn a Jace token into a strong creature after it's been mostly exhausted of its loyalty. Alternatively, it'll be used the old-fashioned way: to till one creature over to another, hopefully stronger, one. Are you trying to find your copy of Aerid KonstrariAerid Konstrari, or Craterclaw ColossusCraterclaw Colossus? This could do it in a heartbeat.
In Commander, this card will be leaps and bounds stronger than that. Players who picked up Prismari Artistry back when Secrets of Strixhaven was more current will be amazed at what this can do. Token-based Commanders like Rootha, Mastering the MomentRootha, Mastering the Moment now become massive threats at the table, even if their deck isn't generally based on a Polymorph strategy. Usually, token commanders like Krenko, Mob BossKrenko, Mob Boss or Purphoros, God of the Forge often have better things to do with four mana. However, Identity Echo may even find a home with them as well.
So, Identity Echo is one of those cards that feels like it has no strings attached (funnily enough, considering the aesthetics of the Konstrari school). Sure, you will have to exile a creature or planeswalker in order to activate it. However, most of the time the ceiling on the card will greatly outweigh its floor. And, as one might expect, it'll do more wonders in Commander than most anywhere else.
OmnipresenceOmnipresence
Move over, OmniscienceOmniscience, there's a new free-cast enchantment in town! ... No, you don't have to move over that far.
With all due respect to the aforementioned blue enchantment, OmnipresenceOmnipresence, the card we want to talk about, is still a fantastic permanent for cheating spells' costs. While Omniscience allows players to do more with less, thereby accruing value from seemingly nothing, you need creatures on the battlefield to make Omnipresence work. However, unlike with the previous entry in this article, this is a textbook case of building around a card to make it work optimally. There are plenty of creatures that search for enchantments in a variety of colors. We even have one legendary creature in Pia, Aether AsceticPia, Aether Ascetic that can do it after being cast from the command zone (or hand)! As long as the deck contains the colors necessary to cast Omnipresence, Omnipresence can, ultimately, be accommodated.
Other archetypes in Commander beyond just Enchantress that will like this card include virtually any deck with large spells and a multitude of creatures. Wort, the RaidmotherWort, the Raidmother springs to mind quickly, as does Xenagos, God of RevelsXenagos, God of Revels. Both decks are formidable and summon a lot of creatures. Wort, in particular, also casts large spells outside of just token producers. In that way, Wort can certainly make full use of the discount-to-zero that Omnipresence provides.
GardenizeGardenize
With the release of GardenizeGardenize, Black MarketBlack Market has unofficially been power-crept out of relevance in any black-green deck. Gardenize only counts your own creatures, sure. That said, it also only costs versus Black Market's . That difference can be super impactful in many situations.
The truth of the matter is also that mana production is often not the most exciting thing on the block. However, with such a distinct comparison to a card like the above Black Market, it's exciting enough to merit a spot on this list. This is especially true because it's, again, one of three enchantments that make a difference in the main Reality Fracture set. (And, for the record, there were no new enchantments in the Multiverse Reforged preconstructed deck.)
Reality Fracture Echoed "Way" Pairs
Finally, ten enchantments bear mention in brief detail among the echoed pairs of the main set. These cards all empower Jace in some amount and have an ability that augments how well planeswalker cards perform. However, they all vary quite a bit in efficacy. Let's give these a look!
Way of the HealerWay of the Healer
Way of the HealerWay of the Healer shores up the number of things you can actually do with an empowered Jace token, like so many of these enchantments. Being able to make a Cadet token for 2 loyalty isn't terrible when you can't surveil at a pivotal moment, or when you need a body on the battlefield.
Way of the MentorWay of the Mentor
Way of the MentorWay of the Mentor practically turns your planeswalkers into Ajani's PridemateAjani's Pridemate, but clearly with a planeswalker loyalty twist. Comparisons aren't hard to see here, but one may wonder how useful this card can actually be if not built around.
Way of the CryomancerWay of the Cryomancer
Chandra's Echoverse iteration has a cool schtick in the form of Way of the CryomancerWay of the Cryomancer's copied spells. This is actually a pretty reasonably cool (ha!) enchantment for Superfriends/planeswalker-based decks. Commodore GuffCommodore Guff decks might even find a use for this enchantment, to be frank.
Way of the Mind SculptorWay of the Mind Sculptor
Jace's own "Way" enchantment, Way of the Mind SculptorWay of the Mind Sculptor, is also going to be useful for Superfriends decks, which contain a variety of planeswalker cards that have depreciative loyalty abilities. Being able to draw off of anything that costs -2 loyalty or more to activate will certainly yield great results in terms of deck versatility. It's another card that will surely have Commodore Guff's seal of approval.
Way of the DeathbringerWay of the Deathbringer
By contrast, Way of the DeathbringerWay of the Deathbringer is less than ideal for Commander, though it will certainly find its way into Reality Fracture Limited decks this Prerelease weekend. Simply put, there aren't enough dedicated planeswalker-centric commanders that want to sacrifice creatures for slightly larger ones. It's just not an ability that planeswalkers in that subset of Commander decks need.
Way of the NecromancerWay of the Necromancer
Way of the NecromancerWay of the Necromancer, however, provides exactly the kind of black-aligned ability that planeswalker decks crave. This card seamlessly blends the Superfriends archetype with the much-beloved Aristocrats archetype to boost one's planeswalker cards to absurd levels. Kethis, the Hidden HandKethis, the Hidden Hand and Carth the LionCarth the Lion decks like will want copies of Way of the Necromancer as soon as the set releases.
Way of the PyromancerWay of the Pyromancer
The card for our Multiverse's Chandra, Way of the PyromancerWay of the Pyromancer, has the only appreciative loyalty-granting ability among these cards. Again, mana production isn't typically a hugely exciting thing in terms of impactful cards. However, the fact that this is a means to buff empowered Jace tokens' loyalty is a massive aspect of the card in both Limited and Commander. It's yet another card that I want to add to a hypothetical Commodore Guff deck! Guff is eating well here.
Way of the WarlordWay of the Warlord
Unfortunately, Way of the WarlordWay of the Warlord is comparatively subpar. I'm not sure how Wizards' Development team decided on making the card's granted loyalty ability cost -4. I won't judge them for it, but I also see this ability as too costly for what it does. Maybe it's because Jace tokens surveil for -3, and they didn't want to step on the toes of that loyalty ability? Go figure. Suffice it to say, however, I don't see this card being terribly sought-after in planeswalker-centric decks.
Way of the ParadoxWay of the Paradox
Tam's enchantment, Way of the ParadoxWay of the Paradox, is actually pretty cool considering we don't know exactly what Tam will do as a planeswalker post-Reality Fracture. This card will probably see homes in the aforementioned Carth the Lion and Kethis decks for its propensity to ramp when players have surplus lands in hand. The life gain is an afterthought, but that ramp is something worthy of players' efforts.
Way of the WildspeakerWay of the Wildspeaker
Finally, Way of the WildspeakerWay of the Wildspeaker is a means to make a hugely loyal Jace token as well as a bunch of 4/4 green Beast tokens with trample. This is a -4 loyalty ability I could get behind, compared to Way of the Warlord's. isn't even a ton of mana in green decks anymore, so this isn't impossible to cast as early as turn 3 or 4 in a Commander game where it matters.
Conclusion
In the end, there are so few enchantment cards in Reality Fracture that it was surprising to me upon perusal of the set. There are a few cards of lower rarities, and even one rare, that I felt didn't deserve a shout-out in this article, but they're few and far between, overall. Nevertheless, the ones I did mention seem worth players' time.
And now, I'd like to open the floor to you, dear readers! How do you particularly feel about the echoed enchantment pairs in Reality Fracture? Are they fun? Are they worth playing in your planeswalker decks? Sound off in the comments below!
Josh Nelson
Josh Nelson wears many hats. They are a music journalist when not writing gaming news. Beyond this, they're a scholar of the Sweeney Todd urban legend, a fan of monster-taming RPGs, and a filthy Aristocrats player. Josh has been playing Magic since 2001 and attributes their tenure to nostalgia, effort, and "aesthetic".
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