Average Deck for Garth One-Eye - Optimized Legends

Brian Cain
Apr 27, 2026
Can We Build a Commander Deck Around the Prepared Mechanic?
The new prepared mechanic from Secrets of Strixhaven doesn't have a dedicated commander. Let's see if we can make one ourselves.
Arnaud Gompertz
Aug 27, 2025
Garth One-Eye Old-Border Commander Deck Tech
Arnaud's going old school with this build! It's a fully old-border Commander deck, built around Garth One-Eye. Is it playable?
Cardsphere
Archidekt
Commander Spellbook
Moxfield
Scryfall
MTGStocks

Decklist

Archon of Coronation
Archon of Coronation
Archon of Sun's Grace
Archon of Sun's Grace
Bloom Tender
Bloom Tender
Champions of Minas Tirith
Champions of Minas Tirith
Composite Golem
Composite Golem
Deadeye Navigator
Deadeye Navigator
Deathrite Shaman
Deathrite Shaman
Denethor, Stone Seer
Denethor, Stone Seer
Eiganjo Dynastorian
Eiganjo Dynastorian
Emberwilde Captain
Emberwilde Captain
Éomer, King of Rohan
Éomer, King of Rohan
Etali, Primal Conqueror
Etali, Primal Conqueror
Faeburrow Elder
Faeburrow Elder
Fatestitcher
Fatestitcher
Kiora's Follower
Kiora's Follower
Livio, Oathsworn Sentinel
Livio, Oathsworn Sentinel
Loot, the Pathfinder
Loot, the Pathfinder
Oona, Queen of the Fae
Oona, Queen of the Fae
Order of Whiteclay
Order of Whiteclay
Pippin, Guard of the Citadel
Pippin, Guard of the Citadel
Redshift, Rocketeer Chief
Redshift, Rocketeer Chief
Regal Behemoth
Regal Behemoth
Saheeli, the Sun's Brilliance
Saheeli, the Sun's Brilliance
Seedborn Muse
Seedborn Muse
Selfless Spirit
Selfless Spirit
Setessan Champion
Setessan Champion
Vizier of Tumbling Sands
Vizier of Tumbling Sands
Zacama, Primal Calamity
Zacama, Primal Calamity
Zirda, the Dawnwaker
Zirda, the Dawnwaker
Instants (10)
Abrupt Decay
Abrupt Decay
Auroral Procession
Auroral Procession
Boros Charm
Boros Charm
Clever Concealment
Clever Concealment
Dovin's Veto
Dovin's Veto
Eladamri's Call
Eladamri's Call
Flawless Maneuver
Flawless Maneuver
Path to Exile
Path to Exile
Swords to Plowshares
Swords to Plowshares
Void Rend
Void Rend
Sorceries (4)
Escape to the Wilds
Escape to the Wilds
Farseek
Farseek
Obliterate
Obliterate
Pillage
Pillage
Artifacts (6)
Arcane Signet
Arcane Signet
Battlemage's Bracers
Battlemage's Bracers
Chromatic Lantern
Chromatic Lantern
Sol Ring
Sol Ring
Swiftfoot Boots
Swiftfoot Boots
Thousand-Year Elixir
Thousand-Year Elixir
Enchantments (12)
Abundant Growth
Abundant Growth
Glittering Frost
Glittering Frost
Grasp of Fate
Grasp of Fate
Leyline of Abundance
Leyline of Abundance
Mirari's Wake
Mirari's Wake
No Mercy
No Mercy
Rites of Flourishing
Rites of Flourishing
Sigil of the Empty Throne
Sigil of the Empty Throne
Sphere of Safety
Sphere of Safety
Training Grounds
Training Grounds
Wild Growth
Wild Growth
Wolfwillow Haven
Wolfwillow Haven
Lands (22)
Arid Mesa
Arid Mesa
Blood Crypt
Blood Crypt
Breeding Pool
Breeding Pool
Command Tower
Command Tower
Forbidden Orchard
Forbidden Orchard
Godless Shrine
Godless Shrine
Hallowed Fountain
Hallowed Fountain
Mana Confluence
Mana Confluence
Overgrown Tomb
Overgrown Tomb
Plaza of Heroes
Plaza of Heroes
Reflecting Pool
Reflecting Pool
Sacred Foundry
Sacred Foundry
Scalding Tarn
Scalding Tarn
Shire Terrace
Shire Terrace
Starting Town
Starting Town
Steam Vents
Steam Vents
Stomping Ground
Stomping Ground
Temple Garden
Temple Garden
Verdant Catacombs
Verdant Catacombs
Watery Grave
Watery Grave
Wooded Foothills
Wooded Foothills
Ziatora's Proving Ground
Ziatora's Proving Ground
Basics (5)
Forest
4 Forest
Island
4 Island
Mountain
3 Mountain
Plains
2 Plains
Swamp
3 Swamp