Myrkul, Lord of Bones + Barrenton Medic Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Myrkul and Barrenton Medic on the battlefield.
Steps
How does this combo work?
- 1Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it.
- 2Repeat step 1 until Barrenton Medic dies as a state-based action due to having zero or less toughness.
- 3Myrkul triggers, causing you to exile Barrenton Medic and create a token copy of Barrenton Medic that is an enchantment and loses all other card types.
- 4Whenever damage would be dealt to you or a permanent you control, activate the Barrenton Medic token's first ability by tapping it, preventing one damage to you or that permanent.
- 5Activate the Barrenton Medic token's second ability by putting a -1/-1 counter on it, untapping it.
- 6Repeat from step 4 as necessary.
- 1
Results
What do I get from this combo?
- Prevent all damage that would be dealt to permanents you control
- Prevent all damage that would be dealt to you
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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