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Cephalid Illusionist + Reconnaissance Combo

  • Prerequisites

    What do I need to start this combo?

    • Cephalid Illusionist and Reconnaissance on the battlefield.
    • Cephalid Illusionist does not have summoning sickness.
  • Steps

    How does this combo work?

    • 1
      Declare Cephalid Illusionist as an attacker.
    • 2
      Holding priority, activate Reconnaissance by paying {0}, targeting Cephalid Illusionist.
    • 3
      Cephalid Illusionist triggers, causing you to mill three cards.
    • 4
      Repeat from step 2.
    • 5
      Resolve all Reconnaissance abilities.
  • Results

    What do I get from this combo?

    • Infinite self-mill

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
95%
Significant Results
55%
Early Game
100%
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