Abdel Adrian, Gorion's Ward
Siren's Ruse
Felidar Guardian
Prerequisites
What do I need to start this combo?
| Felidar Guardian on the battlefield. | |
| Siren's Ruse in hand. | |
| Abdel Adrian in hand or in the command zone. | |
Steps
How does this combo work?
1 | Cast Abdel Adrian either from your hand or from the command zone by paying |
2 | When Abdel Adrian enters the battlefield, it triggers, exiling Felidar Guardian until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. |
3 | Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. |
4 | Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enter abilities. |
5 | Resolve the Abdel Adrian trigger, exiling Felidar Guardian until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. |
6 | Resolve the Felidar Guardian trigger, blinking Abdel Adrian. |
7 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite blinking of nonland permanents | |
| Infinite creature tokens |
Combo Metadata
395
DECKS
0.02%
OF 2271467 ELIGIBLE DECKS
Rank 7930
MOST PLAYED OF 65008 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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