Abdel Adrian, Gorion's Ward
Mnemonic Wall
Essence Flux
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Mnemonic Wall in exile. | |
| Essence Flux in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Essence Flux exiled by Abdel Adrian. Mnemonic Wall exiled by Abdel Adrian. You have enough mana to cast Essence Flux. |
Steps
How does this combo work?
1 | Cast Essence Flux by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Mnemonic Wall trigger. |
4 | Resolve the Mnemonic Wall trigger, returning Essence Flux from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Essence Flux. |
6 | Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blinking of nonland permanents | |
| Infinite magecraft triggers |
Combo Metadata
745
DECKS
0.03%
OF 2275180 ELIGIBLE DECKS
Rank 5435
MOST PLAYED OF 65002 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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