Shorikai, Genesis Engine
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Shorikai and Intruder Alarm on the battlefield (Shorikai without summoning sickness on the battlefield). | |
| You have a way to cause Shorikai to become a creature this turn. | |
| You control a creature that can tap to produce at least |
Steps
How does this combo work?
1 | Cause Shorikai to become a creature. |
2 | Activate a creature by tapping it, adding at least |
3 | Activate Shorikai by paying |
4 | When the Pilot enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite self-discard triggers | |
| Near-infinite creature ETB | |
| Infinite draw triggers | |
| Near-infinite creature tokens | |
| Near-infinite card draw | |
| Near-infinite untap of all creatures | |
| Near-infinite looting |
Combo Metadata
6909
DECKS
0.30%
OF 2266554 ELIGIBLE DECKS
Rank 771
MOST PLAYED OF 65017 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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