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Fraying Omnipotence + Archfiend of Despair Combo

  • Prerequisites

    What do I need to start this combo?

    • Archfiend of Despair on the battlefield.
    • Fraying Omnipotence in hand.
    • You control at least one additional creature.
    • {3}{b}{b} available
  • Steps

    How does this combo work?

    • 1
      Cast Fraying Omnipotence by paying {3}{b}{b}, causing each player to lose half their life, then discard half the cards in their hand, then sacrifice half the creatures they control, rounding up each time.
    • 2
      At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they have lost this turn.
  • Results

    What do I get from this combo?

    • Significant lifeloss

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
87%
Significant Results
93%
Early Game
20%
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