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Cavalier of Night + Activated Sleeper + Blasting Station Combo

  • Prerequisites

    What do I need to start this combo?

    • Activated Sleeper in your graveyard.
    • Cavalier of Night and Blasting Station on the battlefield.
  • Steps

    How does this combo work?

    • 1
      Activate Blasting Station by tapping it and sacrificing Cavalier of Night.
    • 2
      When Cavalier of Night dies, it triggers, returning Activated Sleeper from your graveyard to the battlefield as a copy of Cavalier of Night.
    • 3
      When Activated Sleeper enters the battlefield, its first triggered ability from Cavalier of Night triggers and Blasting Station triggers.
    • 4
      Resolve Activated Sleeper's ability, choosing not to sacrifice a creature.
    • 5
      Resolve the Blasting Station ability from step 3, untapping it.
    • 6
      Resolve the Blasting Station ability from step 1, dealing 1 damage to any target.
    • 7
      Activate Blasting Station by tapping it and sacrificing Activated Sleeper.
    • 8
      When Activated Sleeper dies, its last ability from Cavalier of Night triggers, returning itself from your graveyard to the battlefield as a copy of Cavalier of Night.
    • 9
      When Activated Sleeper enters the battlefield, it triggers and Blasting Station triggers.
    • 10
      Resolve Activated Sleeper's ability, choosing not to sacrifice a creature.
    • 11
      Resolve the Blasting Station ability from step 9, untapping it.
    • 12
      Resolve the Blasting Station ability from step 7, dealing 1 damage to any target.
    • 13
      Repeat from step 5.
  • Results

    What do I get from this combo?

    • Infinite damage
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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