Koll, the Forgemaster
Skullclamp
Auriok Steelshaper
Myr Moonvessel
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | Equip Skullclamp to Myr Moonvessel for |
2 | Myr Moonvessel dies, adding . |
3 | Skullclamp triggers, drawing you 2 cards. |
4 | Koll triggers, returning Myr Moonvessel to your hand. |
5 | Cast Myr Moonvessel. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite death triggers | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite storm count |
Combo Metadata
344
DECKS
0.02%
OF 2169072 ELIGIBLE DECKS
Rank 8029
MOST PLAYED OF 58440 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Kellan, the Fae-Blooded
0.2%inclusion5 decks2.60K decks
Ardenn, Intrepid Archaeologist // Rograkh, Son of Rohgahh
0.0%inclusion1 decks8.26K decks
Marath, Will of the Wild
0.0%inclusion1 decks3.44K decks
Garth One-Eye
0.0%inclusion1 decks5.34K decks
Jan Jansen, Chaos Crafter
0.0%inclusion1 decks5.15K decks
Queen Marchesa
0.0%inclusion1 decks18.5K decks
Queen Kayla bin-Kroog
0.0%inclusion1 decks2.24K decks
Akiri, Line-Slinger // Francisco, Fowl Marauder
0.5%inclusion1 decks195 decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands