Fury Storm
Sedgemoor Witch
Prerequisites
What do I need to start this combo?
| Sedgemoor Witch on the battlefield. | |
| Fury Storm in hand. | |
| You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell. | |
Steps
How does this combo work?
1 | Cast your additional instant or sorcery spell, or wait for an opponent to cast one. |
2 | Sedgemoor Witch triggers, creating a Pest creature token. |
3 | Cast Fury Storm targeting the instant or sorcery spell. |
4 | Sedgemoor Witch triggers, creating a Pest creature token. |
5 | Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. |
6 | Sedgemoor Witch triggers for each copy, creating a Pest creature token each time. |
7 | Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. |
8 | Sedgemoor Witch triggers, creating a Pest creature token. |
9 | Repeat from step 7. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite magecraft triggers |
Combo Metadata
2629
DECKS
0.11%
OF 2362419 ELIGIBLE DECKS
Rank 2176
MOST PLAYED OF 66751 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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