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Chthonian Nightmare + Peregrine Drake Combo

  • Prerequisites

    What do I need to start this combo?

    • Creature with MV<=1 in your graveyard.
    • Chthonian Nightmare and Peregrine Drake on the battlefield.
    • You have at least {e}{e}{e}. You control up to five lands that can tap to produce at least {2}{b}{b}.
  • Steps

    How does this combo work?

    • 1
      Activate up to five lands by tapping them, adding at least {2}{b}{b}.
    • 2
      Activate Chthonian Nightmare by paying at most {e}, sacrificing Peregrine Drake and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 1 or less from your graveyard to the battlefield.
    • 3
      Cast Chthonian Nightmare by paying {1}{b}.
    • 4
      When Chthonian Nightmare enters the battlefield, it triggers, giving you {e}{e}{e}.
    • 5
      Activate Chthonian Nightmare by paying {e}{e}{e}{e}{e}, sacrificing a nontoken creature with mana value 1 or less and returning Chthonian Nightmare from the battlefield to your hand, returning Peregrine Drake from your graveyard to the battlefield.
    • 6
      When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
    • 7
      Cast Chthonian Nightmare by paying {1}{b}.
    • 8
      When Chthonian Nightmare enters the battlefield, it triggers, giving you {e}{e}{e}.
    • 9
      Repeat.
    • 10
      If the five lands can tap to produce at least {3}{b}{b}, this combo nets infinite mana.
  • Results

    What do I get from this combo?

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana lands you control can produce
    • Infinite creature sacrifice triggers
    • Infinite storm count
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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