Voltaic Construct
Liquimetal Torque
Gyre Sage
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Gyre Sage without summoning sickness and with three or more +1/+1 counters on it on the battlefield). |
Steps
How does this combo work?
1 | Cause Gyre Sage to become an artifact using Liquimetal Torque. |
2 | Activate Gyre Sage by tapping it, adding at least . |
3 | Activate Voltaic Construct by paying |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite green mana | |
| Infinite untap of artifact creatures you control |
Combo Metadata
8
DECKS
0.00%
OF 4495706 ELIGIBLE DECKS
Rank 33566
MOST PLAYED OF 61372 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Bello, Bard of the Brambles
0.0%inclusion1 decks26.2K decks
Mimeoplasm, Revered One
0.0%inclusion1 decks3.07K decks
Ikra Shidiqi, the Usurper // Ludevic, Necro-Alchemist
0.3%inclusion1 decks356 decks
Vorel of the Hull Clade
0.1%inclusion1 decks1.72K decks
Voja, Jaws of the Conclave
0.0%inclusion1 decks18.3K decks
Professor Hojo
0.2%inclusion1 decks449 decks
Yurlok of Scorch Thrash
0.0%inclusion1 decks12.4K decks
Toph, the First Metalbender
0.0%inclusion1 decks31K decks
New Cards
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands