Aluren + Acererak the Archlich Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Aluren on the battlefield.
- Acererak the Archlich in hand.
- You haven't completed and are not currently venturing in Tomb of Annihilation.
Steps
How does this combo work?
- 1Cast Acererak the Archlich without paying its mana cost due to Aluren.
- 2When Acererak the Archlich enters, it triggers both of its abilities.
- 3Resolve one Acererak ability, returning itself from the battlefield to your hand.
- 4Resolve the other Acererak ability, venturing into a dungeon that is not Tomb of Annihilation.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite draw triggers
- Significant +1/+1 counters
- Significant colored mana
- Significant creature tokens
- Significant creature ETB
- Significant lifegain
- Significant lifegain triggers
- Significant lifeloss
- Significant creature LTB
- Significant storm count
- Significant Treasure tokens
- Significant ventures into the dungeon
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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