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Aluren + Acererak the Archlich Combo

  • Prerequisites

    What do I need to start this combo?

    • Aluren on the battlefield.
    • Acererak the Archlich in hand.
    • You haven't completed and are not currently venturing in Tomb of Annihilation.
  • Steps

    How does this combo work?

    • 1
      Cast Acererak the Archlich without paying its mana cost due to Aluren.
    • 2
      When Acererak the Archlich enters, it triggers both of its abilities.
    • 3
      Resolve one Acererak ability, returning itself from the battlefield to your hand.
    • 4
      Resolve the other Acererak ability, venturing into a dungeon that is not Tomb of Annihilation.
    • 5
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite card draw
    • Infinite draw triggers
    • Significant +1/+1 counters
    • Significant colored mana
    • Significant creature tokens
    • Significant creature ETB
    • Significant lifegain
    • Significant lifegain triggers
    • Significant lifeloss
    • Significant creature LTB
    • Significant storm count
    • Significant Treasure tokens
    • Significant ventures into the dungeon

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
93%
Significant Results
87%
Early Game
100%
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