Doppelgang
Archaeomancer
Prerequisites
What do I need to start this combo?
| Archaeomancer on the battlefield. | |
| Doppelgang in hand. | |
| There are four permanents on the battlefield that can collectively tap to produce at least | |
Steps
How does this combo work?
1 | Cast Doppelgang by paying |
2 | When the Archaeomancer tokens enter the battlefield, they trigger, returning Doppelgang and up to four other instant or sorcery cards from your graveyard to your hand. |
3 | Activate seventeen of the mana-producing permanent tokens by tapping them, adding at least |
4 | Repeat. |
5 | Once you have infinite tokens and mana, you may instead target any other permanents using Doppelgang. |
Results
What do I get from this combo?
| Infinite copies of all permanents | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite landfall triggers | |
| Infinite magecraft triggers | |
| Infinite mana permanents you control can produce | |
| Infinite storm count | |
| Return all instant and sorcery cards from your graveyard to your hand |
Combo Metadata
1444
DECKS
0.07%
OF 2119913 ELIGIBLE DECKS
Rank 3262
MOST PLAYED OF 60225 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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