Intruder Alarm
Jungle Patrol
Prerequisites
What do I need to start this combo?
| Intruder Alarm and Jungle Patrol on the battlefield. | |
| Jungle Patrol does not have summoning sickness. Creatures you control can tap to produce at least . | |
Steps
How does this combo work?
1 | Activate all mana-producing creatures by tapping them, adding at least . |
2 | Activate Jungle Patrol's first ability by paying |
3 | When the Wood token enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
4 | If needed, activate Jungle Patrol's second ability by sacrificing the Wood token, adding . |
5 | Repeat. |
6 | If creatures you control can tap to produce at least |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana creatures you control can produce | |
| Infinite sacrifice triggers | |
| Infinite untap of all creatures |
Combo Metadata
7
DECKS
0.00%
OF 805713 ELIGIBLE DECKS
Rank 26420
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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