Seedcradle Witch + Bloom Tender + Scuttlemutt Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Scuttlemutt and Bloom Tender do not have summoning sickness.
Steps
How does this combo work?
- 1Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn.
- 2Activate Bloom Tender by tapping it, adding
.
- 3Activate Seedcradle Witch by paying
, giving Bloom Tender +3/+3 until end of turn and untapping it.
- 4Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite black mana
- Infinite blue mana
- Infinitely large creature until end of turn
- Infinite red mana
- Infinite mana of colors among permanents you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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