Seedcradle Witch
Bloom Tender
Scuttlemutt
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Scuttlemutt and Bloom Tender do not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Scuttlemutt's second ability by tapping it, making any creature you control all colors until end of turn. |
2 | Activate Bloom Tender by tapping it, adding . |
3 | Activate Seedcradle Witch by paying |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite black mana | |
| Infinite blue mana | |
| Infinitely large Bloom Tender until end of turn | |
| Infinite red mana | |
| Infinite mana of colors among permanents you control |
Combo Metadata
4
DECKS
0.00%
OF 1579730 ELIGIBLE DECKS
Rank 31059
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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Creatures
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