Irma, Part-Time Mutant
Akki Battle Squad
Prerequisites
What do I need to start this combo?
| Irma and Akki Battle Squad on the battlefield (Irma without summoning sickness on the battlefield). | |
| An opponent cannot block and kill Irma. |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Irma triggers, causing it to become a copy of Akki Battle Squad and putting a +1/+1 counter on it. |
2 | Declare Irma as an attacker. Irma triggers, untapping all modified creatures you control and causing you to get an additional combat phase after this one. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite combat phases | |
| Infinite untap of modified creatures you control |
Combo Metadata
85
DECKS
0.01%
OF 832150 ELIGIBLE DECKS
Rank 15461
MOST PLAYED OF 61210 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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