Adaptive Training Post
Refuse // Cooperate
Prerequisites
What do I need to start this combo?
| Adaptive Training Post on the battlefield (Adaptive Training Post with two or more charge counters on it on the battlefield). | |
| Refuse // Cooperate in your graveyard. | |
| You have an instant or sorcery card in hand with enough mana to cast it. You have enough mana to cast Refuse // Cooperate |
Steps
How does this combo work?
1 | Cast the additional instant or sorcery by paying its mana cost. |
2 | If Adaptive Training Post had two charge counters on it, it triggers, putting a charge counter on it. |
3 | Holding priority, activate Adaptive Training Post by removing three charge counters from it, copying the next instant or sorcery spell you cast this turn. |
4 | Cast Cooperate from your graveyard by paying its mana cost, targeting the spell cast in step 1. |
5 | Adaptive Training Post triggers, copying Cooperate, with the copy targeting the original Cooperate. |
6 | Resolve the copy of Cooperate, copying the original Cooperate, with the copy targeting the original Cooperate. |
7 | Repeat step 5. |
Results
What do I get from this combo?
| Infinite magecraft triggers |
Combo Metadata
65
DECKS
0.01%
OF 1283949 ELIGIBLE DECKS
Rank 14583
MOST PLAYED OF 49291 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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