The Archimandrite
True Conviction
Delusions of Mediocrity
Prerequisites
What do I need to start this combo?
| Delusions of Mediocrity in hand. | |
| The Archimandrite and True Conviction on the battlefield. | |
| The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. | |
Steps
How does this combo work?
1 | Cast Delusions of Mediocrity by paying |
2 | Delusions of Mediocrity enters the battlefield, causing you to gain 10 life. |
3 | When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn. |
4 | Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink. |
5 | When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn. |
6 | Deal normal combat damage to the same opponent with The Archimandrite. |
7 | The opponent loses the game due to being dealt at least 21 damage by your commander. |
Results
What do I get from this combo?
| Target opponent loses the game |
Combo Metadata
119
DECKS
0.01%
OF 834277 ELIGIBLE DECKS
Rank 10613
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.