Orvar, the All-Form
Spark Double
Clockspinning
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Orvar and Spark Double on the battlefield (Spark Double as a copy of Orvar on the battlefield). | |
| You control an Island that enters the battlefield untapped. | |
Steps
How does this combo work?
1 | Cast Clockspinning with buyback by paying |
2 | Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. |
3 | Resolve Clockspinning, returning it to your hand. |
4 | Cast Clockspinning with buyback by paying |
5 | Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. |
6 | Resolve Clockspinning, returning it to your hand. |
7 | Cast Clockspinning with buyback by paying |
8 | Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island. |
9 | Resolve Clockspinning, returning it to your hand. |
10 | Activate four of the Island tokens by tapping them, adding . |
11 | Repeat from step 7. |
12 | Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them. |
Results
What do I get from this combo?
| Infinite copies of permanents you control | |
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite landfall triggers | |
| Infinite magecraft triggers | |
| Infinite mana lands you control can produce | |
| Infinite proliferate | |
| Infinite storm count |
Combo Metadata
3071
DECKS
0.07%
OF 4228407 ELIGIBLE DECKS
Rank 1535
MOST PLAYED OF 50333 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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