Archmage Ascension + Beacon of Tomorrows Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Archmage Ascension on the battlefield.
- Beacon of Tomorrows in hand or in your library.
- Archmage Ascension has at least six quest counters on it.
each turn available
Steps
How does this combo work?
- 1During your draw step, Archmage Ascension allows you to search your library for Beacon of Tomorrows, reveal it and put it into your hand.
- 2Cast Beacon of Tomorrows by paying
, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
- 3Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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