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Archmage Ascension + Beacon of Tomorrows Combo

  • Prerequisites

    What do I need to start this combo?

    • Archmage Ascension on the battlefield.
    • Beacon of Tomorrows in hand or in your library.
    • Archmage Ascension has at least six quest counters on it.
    • {6}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      During your draw step, Archmage Ascension allows you to search your library for Beacon of Tomorrows, reveal it and put it into your hand.
    • 2
      Cast Beacon of Tomorrows by paying {6}{u}{u}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
    • 3
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
56%
Significant Results
100%
Early Game
6.3%
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