Minion Reflector
Worldgorger Dragon
Prerequisites
What do I need to start this combo?
| Minion Reflector on the battlefield. | |
| Worldgorger Dragon in hand. | |
| You control at least three permanents that can tap to produce a total of at least | |
Steps
How does this combo work?
1 | Cast Worldgorger Dragon by paying |
2 | Worldgorger Dragon enters the battlefield, triggering itself and Minion Reflector. |
3 | Resolve Minion Reflector's trigger, paying |
4 | The Worldgorger Dragon token enters the battlefield, triggering itself. |
5 | In response, activate any mana-producing permanents you control, adding at least |
6 | Resolve the Worldgorger Dragon token's ability, exiling all of your other permanents. |
7 | When the nontoken Worldgorger Dragon leaves the battlefield, it triggers, doing nothing. |
8 | Resolve the nontoken Worldgorger Dragon's ETB trigger from step 2, exiling the token Worldgorger Dragon. |
9 | When the token Worldgorger Dragon leaves the battlefield, it triggers, returning all of your permanents from exile to the battlefield. |
10 | Repeat from step 2 any number of times. |
11 | End the loop by declining to pay for a Minion Reflector trigger. |
12 | If you control any other nontoken creatures, each of them triggers Minion Reflector in step 9 and you may wait to resolve them until after you have ended the loop and resolved the final Worldgorger Dragon ETB ability, creating an arbitrarily large number of creature tokens with haste. |
Results
What do I get from this combo?
| Infinite blinking of permanents | |
| Infinite copies of nontoken creatures you control | |
| Infinite creature tokens with haste | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite mana permanents you control can produce |
Combo Metadata
274
DECKS
0.01%
OF 5108812 ELIGIBLE DECKS
Rank 9931
MOST PLAYED OF 67554 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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