All Will Be One
The Red Terror
Prerequisites
What do I need to start this combo?
| All Will Be One and The Red Terror on the battlefield. | |
| You have a way to deal damage to an opponent. |
Steps
How does this combo work?
1 | Deal damage to an opponent. |
2 | The Red Terror triggers, putting a +1/+1 counter on itself. |
3 | All Will Be One triggers, dealing 1 damage to an opponent. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite damage |
Combo Metadata
8644
DECKS
0.22%
OF 3912687 ELIGIBLE DECKS
Rank 429
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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