Ill-Tempered Loner
Pain for All
Prerequisites
What do I need to start this combo?
| Ill-Tempered Loner // Howlpack Avenger on the battlefield. | |
| Pain for All in hand. | |
| You control an indestructible creature with power 1 or greater. You control another creature if the indestructible creature's power is greater than or equal to Howlpack Avenger's toughness, or if Howlpack Avenger is the aforementioned indestructible creature. | |
Steps
How does this combo work?
1 | Cast Pain for All by paying |
2 | When Pain for All enters, it triggers, causing the creature it's attached to to deal damage to another creature you control. |
3 | Howlpack Avenger triggers, dealing that much damage to the indestructible creature. |
4 | Howlpack Avenger and Pain for All trigger. |
5 | Resolve the Pain for All trigger, dealing that much damage to each opponent. |
6 | Resolve the Howlpack Avenger trigger, dealing that much damage to the indestructible creature. |
7 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
2917
DECKS
0.09%
OF 3235655 ELIGIBLE DECKS
Rank 1902
MOST PLAYED OF 61671 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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