Dawnsire, Sunstar Dreadnought
Screaming Nemesis
Prerequisites
What do I need to start this combo?
| Dawnsire and Screaming Nemesis on the battlefield. | |
| You control a creature that can attack this turn. | |
| Dawnsire has ten or more charge counters on it. |
Steps
How does this combo work?
1 | Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Screaming Nemesis. |
2 | Screaming Nemesis triggers, dealing 100 damage to any other target |
Results
What do I get from this combo?
| Near-infinite damage to one opponent |
Combo Metadata
1434
DECKS
0.07%
OF 2014753 ELIGIBLE DECKS
Rank 2778
MOST PLAYED OF 49084 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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