Dawnsire, Sunstar Dreadnought
Screaming Nemesis
Prerequisites
What do I need to start this combo?
| Dawnsire and Screaming Nemesis on the battlefield. | |
| You control a creature that can attack this turn. | |
| Dawnsire has ten or more charge counters on it. |
Steps
How does this combo work?
1 | Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Screaming Nemesis. |
2 | Screaming Nemesis triggers, dealing 100 damage to any other target |
Results
What do I get from this combo?
| Near-infinite damage to one opponent |
Combo Metadata
2808
DECKS
0.07%
OF 3742837 ELIGIBLE DECKS
Rank 2086
MOST PLAYED OF 67861 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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