Anzrag, the Quake-Mole
Darksteel Mutation
Prerequisites
What do I need to start this combo?
| Anzrag on the battlefield. | |
| Darksteel Mutation in hand. | |
| An opponent controls exactly one creature. Anzrag does not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Anzrag by paying |
2 | Cast Darksteel Mutation for |
3 | Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible. |
4 | Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature. |
5 | The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. |
6 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite combat phases | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce |
Combo Metadata
194
DECKS
0.02%
OF 1122645 ELIGIBLE DECKS
Rank 10978
MOST PLAYED OF 60583 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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