Minion Reflector
Worldgorger Dragon
Prerequisites
What do I need to start this combo?
| Minion Reflector on the battlefield. | |
| Worldgorger Dragon in hand. | |
| You control at least three permanents that can tap to produce a total of at least | |
Steps
How does this combo work?
1 | Cast Worldgorger Dragon by paying |
2 | Worldgorger Dragon enters the battlefield, triggering itself and Minion Reflector. |
3 | Resolve Minion Reflector's trigger, paying |
4 | The Worldgorger Dragon token enters the battlefield, triggering itself. |
5 | In response, activate any mana-producing permanents you control, adding at least |
6 | Resolve the Worldgorger Dragon token's ability, exiling all of your other permanents. |
7 | When the nontoken Worldgorger Dragon leaves the battlefield, it triggers, doing nothing. |
8 | Resolve the nontoken Worldgorger Dragon's ETB trigger from step 2, exiling the token Worldgorger Dragon. |
9 | When the token Worldgorger Dragon leaves the battlefield, it triggers, returning all of your permanents from exile to the battlefield. |
10 | Repeat from step 2 any number of times. |
11 | End the loop by declining to pay for a Minion Reflector trigger. |
12 | If you control any other nontoken creatures, each of them triggers Minion Reflector in step 9 and you may wait to resolve them until after you have ended the loop and resolved the final Worldgorger Dragon ETB ability, creating an arbitrarily large number of creature tokens with haste. |
Results
What do I get from this combo?
| Infinite blinking of permanents you control | |
| Infinite copies of nontoken creatures you control | |
| Infinite creature tokens with haste | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana permanents you control can produce |
Combo Metadata
245
DECKS
0.01%
OF 3735318 ELIGIBLE DECKS
Rank 7692
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
Deadpool, Trading Card
1.0%inclusion125 decks12.6K decks
Zirilan of the Claw
6.4%inclusion51 decks798 decks
Tannuk, Steadfast Second
0.1%inclusion8 decks6.07K decks
Herigast, Erupting Nullkite
0.1%inclusion4 decks4.24K decks
Lyzolda, the Blood Witch
0.7%inclusion3 decks456 decks
Magda, Brazen Outlaw
0.0%inclusion3 decks15.1K decks
Miirym, Sentinel Wyrm
0.0%inclusion2 decks25.9K decks
Rivaz of the Claw
0.0%inclusion2 decks4.38K decks
Ilharg, the Raze-Boar
0.2%inclusion2 decks1.19K decks
The Beamtown Bullies
0.0%inclusion2 decks6.14K decks
Nicol Bolas, the Ravager
0.0%inclusion2 decks8.41K decks
Kiki-Jiki, Mirror Breaker
0.2%inclusion2 decks984 decks
The Master, Multiplied
0.0%inclusion2 decks4.80K decks
Themberchaud
0.1%inclusion2 decks1.47K decks
Saheeli, the Sun's Brilliance
0.0%inclusion1 decks2.13K decks
Vaevictis Asmadi
0.3%inclusion1 decks337 decks
Renari, Merchant of Marvels // Guild Artisan
3.4%inclusion1 decks29 decks
Anzrag, the Quake-Mole
0.0%inclusion1 decks6.63K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands