Dawnsire, Sunstar Dreadnought
Fiendlash
Prerequisites
What do I need to start this combo?
| Dawnsire and Fiendlash on the battlefield. | |
| You control a creature that can attack this turn. Fiendlash is attached to any creature you control | |
| Dawnsire has ten or more charge counters on it. |
Steps
How does this combo work?
1 | Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature with Fiendlash attached |
2 | Fiendlash triggers, dealing 100 damage to target opponent. |
Results
What do I get from this combo?
| Near-infinite damage to one opponent |
Combo Metadata
2401
DECKS
0.06%
OF 3742837 ELIGIBLE DECKS
Rank 2374
MOST PLAYED OF 67861 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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