Skip to content

The Reaver Cleaver + Hellkite Charger Combo

  • Prerequisites

    What do I need to start this combo?

    • The Reaver Cleaver and Hellkite Charger on the battlefield.
    • The Reaver Cleaver attached to a creature with power seven or greater that can attack this turn. An opponent is unable to block the creature with The Reaver Cleaver attached.
    • {5}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Declare Hellkite Charger and the creature with The Reaver Cleaver attached as attackers.
    • 2
      Hellkite Charger triggers, causing you to pay {5}{r}{r} to untap all attacking creatures and cause you to get an additional combat phase after this one.
    • 3
      Deal combat damage to a player with the creature that has The Reaver Cleaver attached.
    • 4
      The creature triggers, creating at least eight Treasure tokens.
    • 5
      Move to your next combat phase.
    • 6
      Declare Hellkite Charger and the creature with The Reaver Cleaver attached as attackers.
    • 7
      Hellkite Charger triggers, holding priority, activate seven Treasure tokens by tapping and sacrificing them, adding {5}{r}{r}.
    • 8
      Resolve the Hellkite Charger trigger, causing you to pay {5}{r}{r} to untap all attacking creatures and cause you to get an additional combat phase after this one.
    • 9
      Repeat from step 3.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite Treasure tokens

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
67%
Significant Results
93%
Early Game
20%
Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands