Surge to Victory
Savage Beating
Prerequisites
What do I need to start this combo?
| Savage Beating in your graveyard. | |
| Surge to Victory in hand. | |
| An opponent is unable to block and kill creatures you control. | |
Steps
How does this combo work?
1 | Cast Surge to Victory by paying |
2 | Deal combat damage to an opponent with any creature you control. |
3 | Surge to Victory triggers, casting a copy of Savage Beating without paying its mana cost. |
4 | Resolve Savage Beating, untapping all creatures you control and giving you an additional combat phase after this one. |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite combat damage | |
| Infinite combat phases | |
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures you control |
Combo Metadata
3377
DECKS
0.07%
OF 5102597 ELIGIBLE DECKS
Rank 1789
MOST PLAYED OF 67554 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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