Taii Wakeen, Perfect Shot
Ill-Tempered Loner
Chain of Plasma
Prerequisites
What do I need to start this combo?
| Chain of Plasma in hand. | |
| Taii Wakeen and Ill-Tempered Loner // Howlpack Avenger on the battlefield (Ill-Tempered Loner // Howlpack Avenger with exactly 3 toughness on the battlefield). | |
| You have another card in hand. | |
| You have a way to give Ill-Tempered Loner indestructible. | |
Steps
How does this combo work?
1 | Give Ill-Tempered Loner indestructible, if needed. |
2 | Cast Chain of Plasma by paying |
3 | Taii Wakeen and Ill-Tempered Loner trigger. |
4 | Resolve the Taii Wakeen trigger, causing you to draw a card. |
5 | Resolve the Ill-Tempered Loner trigger, dealing 3 damage to any target. |
6 | Resolve the Chain of Plasma copy, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Near-infinite damage | |
| Infinite self-discard triggers | |
| Infinite draw triggers | |
| Near-infinite magecraft triggers | |
| Infinite rummaging |
Combo Metadata
50
DECKS
0.00%
OF 1548024 ELIGIBLE DECKS
Rank 14568
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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