Worldgorger Dragon
Felidar Guardian
Journey to Nowhere
Prerequisites
What do I need to start this combo?
| Journey to Nowhere on the battlefield. | |
| Felidar Guardian in exile (Felidar Guardian exiled by Journey to Nowhere in exile). | |
| Worldgorger Dragon in hand. | |
Steps
How does this combo work?
1 | Cast Worldgorger Dragon by paying |
2 | Worldgorger Dragon enters the battlefield, triggering its first ability, exiling all other permanents you control. |
3 | Journey to Nowhere leaves the battlefield, triggering its second ability, returning Felidar Guardian from exile to the battlefield. |
4 | Felidar Guardian enters the battlefield, blinking Worldgorger Dragon. |
5 | Worldgorger leaves and enters the battlefield, triggering its first and second abilities. |
6 | Resolve the second Worldgorger Dragon trigger, returning all permanents exiled with it to the battlefield. |
7 | Journey to Nowhere enters the battlefield, triggering its first ability, exiling Felidar Guardian until Journey to Nowhere leaves the battlefield. |
8 | Activate all mana-producing lands you control by tapping them, adding at least |
9 | Resolve the first Worldgorger Dragon trigger, exiling all other permanents you control. |
10 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite blinking of permanents you control | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana permanents you control can produce |
Combo Metadata
9
DECKS
0.00%
OF 1748466 ELIGIBLE DECKS
Rank 25063
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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