Guilty Conscience
Ill-Tempered Loner
Prerequisites
What do I need to start this combo?
| Card that gives indestructible in hand or on the battlefield. | |
| Guilty Conscience and Ill-Tempered Loner // Howlpack Avenger on the battlefield (Guilty Conscience attached to Ill-Tempered Loner // Howlpack Avenger on the battlefield and Ill-Tempered Loner // Howlpack Avenger can be transformed on the battlefield). | |
| You have a way to cause Ill-Tempered Loner // Howlpack Avenger to take damage. |
Steps
How does this combo work?
1 | Cause Ill-Tempered Loner // Howlpack Avenger to take damage by any method. |
2 | Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to an opponent. |
3 | Guilty Conscience triggers, dealing damage to Ill-Tempered Loner // Howlpack Avenger. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
1684
DECKS
0.07%
OF 2294260 ELIGIBLE DECKS
Rank 3020
MOST PLAYED OF 62468 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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