Spine of Ish Sah
Sami, Wildcat Captain
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| Spine of Ish Sah in hand. | |
| Sami and Krark-Clan Ironworks on the battlefield. | |
| You control at least five artifacts. | |
Steps
How does this combo work?
1 | Cast Spine of Ish Sah by paying at most |
2 | When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. |
3 | Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah. |
4 | If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. |
5 | Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. |
6 | Resolve the Spine of Ish Sah trigger from step 2, if applicable. |
7 | Repeat from step 1. |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite storm count | |
| Destroy all permanents opponents control each turn | |
| Lock | |
| Mass Land Denial |
Combo Metadata
594
DECKS
0.04%
OF 1375534 ELIGIBLE DECKS
Rank 5948
MOST PLAYED OF 58972 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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