Spine of Ish Sah + Sami, Wildcat Captain + Krark-Clan Ironworks Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Spine of Ish Sah in hand.
- Sami and Krark-Clan Ironworks on the battlefield.
- You control at least five artifacts.
at most available
Steps
How does this combo work?
- 1Cast Spine of Ish Sah by paying at most
due to Sami.
- 2When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- 3Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah.
- 4If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- 5Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- 6Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- 7Repeat from step 1.
- 1
Results
What do I get from this combo?
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite colorless mana
- Infinite storm count
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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