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Halo Fountain + Sylvan Awakening Combo

  • Prerequisites

    What do I need to start this combo?

    • Halo Fountain on the battlefield.
    • Sylvan Awakening in hand.
    • You control at least fifteen lands and/or tapped creatures.
    • {2}{g}{w}{w}{w}{w}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Sylvan Awakening for {2}{g}, causing all lands you control to become 2/2 creatures with reach, indestructible, and haste in addition to their other types until your next turn.
    • 2
      Activate an untapped land you control by tapping it, adding at least {1}.
    • 3
      Repeat step 2 until you control fifteen tapped creatures.
    • 4
      Activate Halo Fountain by paying {w}{w}{w}{w}{w}, tapping it, and untapping fifteen creatures you control, causing you to win the game.
  • Results

    What do I get from this combo?

    • Win the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
35%
Significant Results
94%
Early Game
18%
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