Halo Fountain + Sylvan Awakening Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Halo Fountain on the battlefield.
- Sylvan Awakening in hand.
- You control at least fifteen lands and/or tapped creatures.
available
Steps
How does this combo work?
- 1Cast Sylvan Awakening for
, causing all lands you control to become 2/2 creatures with reach, indestructible, and haste in addition to their other types until your next turn.
- 2Activate an untapped land you control by tapping it, adding at least
.
- 3Repeat step 2 until you control fifteen tapped creatures.
- 4Activate Halo Fountain by paying
, tapping it, and untapping fifteen creatures you control, causing you to win the game.
- 1
Results
What do I get from this combo?
- Win the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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