Brightmare + Jumbo Cactuar Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Jumbo Cactuar on the battlefield.
- Brightmare in hand.
- Jumbo Cactuar does not have summoning sickness.
- An opponent cannot block and kill Jumbo Cactuar.
available
Steps
How does this combo work?
- 1Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
- 2Cast Brightmare by paying
.
- 3When Brightmare enters the battlefield, it triggers, causing you to gain life equal to Jumbo Cactuar's power.
- 1
Results
What do I get from this combo?
- Significant lifegain
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo. However, it was a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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