Experiment Kraj
Trench Behemoth
Skyshroud Ranger
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have at least one land card in hand. Experiment Kraj does not have summoning sickness. Trench Behemoth and Skyshroud Ranger each have at least one +1/+1 counter on them. |
Steps
How does this combo work?
1 | Activate Experiment Kraj using Skyshroud Ranger's ability by tapping it, putting a land from your hand onto the battlefield. |
2 | If the land is mana-producing and enters the battlefield untapped, you may activate it by tapping it, adding at least |
3 | Activate Experiment Kraj using Trench Behemoth's ability by returning the land from the battlefield to your hand, untapping Experiment Kraj. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite landfall triggers | |
| Infinite mana lands you control that enter the battlefield untapped can produce |
Combo Metadata
6
DECKS
0.00%
OF 1682881 ELIGIBLE DECKS
Rank 27757
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Tatyova, Benthic Druid
0.0%inclusion2 decks7.89K decks
Tazri, Stalwart Survivor
0.0%inclusion1 decks2.10K decks
Yarok, the Desecrated
0.0%inclusion1 decks11.7K decks
Experiment Kraj
0.1%inclusion1 decks1.27K decks
Slogurk, the Overslime
0.1%inclusion1 decks1.89K decks
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands